Not required at all, go on and jump in.
On max difficulty with upward scaling only, the game was faceroll. I used 3 story characters, Maia(ranger), Xoti(priest), and Rekke(fighter), and two custom Beckon Chanters. Finished the game at level 17. With the amount of stuff the Beckon Chanters summon the AI just goes stupid plus their pets do a crap ton of damage.
Going to have to play through again without the Chanters, just to see, plus the Berath Blessing stuff is pretty neat.
The loot was very disappointing as was the ending. Best part was the voice acting, the narrator was pretty crap though.
If I had to choose between pillars2 and divinity2. I would pick divinity 2 in a heartbeat.
That's cause Lone Wolf is meant to make it easier though, while this isn't built in. That said this is probably not so bad either and maybe even easier than the first game. I haven't really tested but you can just spam all your summon items and rest between every fight I think? That means as long as you have some form of healing or whatever you're probably cool. Maybe rogue invis shit so you can drop aggro to your summons and chanter so you get more stronger summons? Or like druid for tank form+healing and some sort of other class for damage and what not.Loot was disappointing in DOS2 as well. This game has way more variety in gameplay, and world exploration. Thus far, playing with only story characters, this game is way harder than DOS2, which was easy on hardest difficulty and lone wolf.
Sucks for those of us that play at release -_-
So, I'm one of the people who was giddy with excitement waiting for this game. Now, I really do like the game, but man.....the combat..
Early on the combat leaves A LOT to be desired. First, the ability system is unnecessarily complicated. Sure, you can figure it out with a bit of reading, but it's un-intuitive. Second, a bunch of the spells are completely worthless and you really only learn this through trial and error. I don't know about you, but I don't want to spend large chunks of the game playing a group of bad characters and having to re-spec them every couple levels to 'get it right.'
Yeah I think I'm done with this for a while until they patch shit in into an acceptable state.
I was pretty soured after having to use console tricks to fix my character after a basic respec because they somehow didn't QA respecs at all since losing watcher abilities should be a big enough thing to notice, but that was fine since it was fixable with console. Then I got annoyed at how easy the game was on potd and me outleveling content just for trying to do everything, so I tried to console level scaling in, but it wouldn't work. So I did what everyone with a lot of time on their hands would do and I abandonned my 25hours playthrough to reroll the exact same thing and replay through the game the same way, but this time with level scaling on. And after about 10hours to get back where I was(skipping all text does help quite a bit), I noticed that the monsters were just as easy.
Spent a little bit trying things out using the console to level super high, and as far as I can tell, level scaling upwards doesn't work at all. It supposedly works for scaling down stuff, I assume, haven't seen anyone complain about it but I'm not sure if people actually use it though, but at lvl 15 in low level areas, everything has exactly the same stats.
The fact they basically didn't bother balancing the difficulty at all in general, making the game easy as fuck even on veteran, and by their own admission that they didn't bother doing anything for potd difficulty either makes it a snoozefest, and if scaling doesn't even work, it's even worse because now I'm just one shotting packs of stuff with a single ability and that shit's not really interesting. It is if I build my way up there, but if I literally just don't use any consumables, buffs or broken build and can still one shot monsters with a normal attack, your game is shit.
Maybe I'll be bored tomorrow and play the game again but fuck am I annoyed at this, especially since I could have saved 20bucks buying it in 6months when it'll be fixed instead. It wasn't that expensive but yeah.
While I get that it's easy are you also rolling a high powered beckoner build?
I'm playing a pure Cipher, Beguiler sub, which only strength is you get a slight focus refund on using CCs on targets that can be affected by sneak attack(basically flanked or any affliction), which is nice to chain charm early on but barely affects shit later on since I start fights with 50 focus and charm is 10 anyway and the refund is a static amount, you don't get 50back for using a 50spell, you just get 10 or whatever it is. The only reason I went this over no subclass is because the downside is also small, you get less focus if the target isn't debuffed, so it's more or less always active.While I get that it's easy are you also rolling a high powered beckoner build?