Its attacks of opportunity streamlined. Whats to hate about it? Besides the fact that you cant provoke them? Its a bit one sided.The Engagement system isn't very good. Does the IE mod still break achievements?
I didn't like it either...weird pathing would sometimes get my dumb characters asses kicked.Its attacks of opportunity streamlined. Whats to hate about it? Besides the fact that you cant provoke them? Its a bit one sided.
I prefer D&D 3.5 where your ability scores ( Str, Con, etc ) have greater influence on skills and abilities.yeah. the attack speed penalty seems hardly relevant. The variance isn't big enough. and DR is far too powerful a stat.
Classic DnD has arcane spell failure, as well as AC vs dex bonus. so light armors gave you "avoidance" with good dex scores making them essentially as good as heavy armor, for low dex chars.
Presumably here, light armors should give reflex or deflection to counteract the lack of DR.
I think PoE ends up with more interesting stat decisions than DnD.I prefer D&D 3.5 where your ability scores ( Str, Con, etc ) have greater influence on skills and abilities.
Its almost backwards where you need to pump dex to get higher armors. In a fluff aspect it makes no sense.yeah. the attack speed penalty seems hardly relevant. The variance isn't big enough. and DR is far too powerful a stat.
Classic DnD has arcane spell failure, as well as AC vs dex bonus. so light armors gave you "avoidance" with good dex scores making them essentially as good as heavy armor, for low dex chars.
Presumably here, light armors should give reflex or deflection to counteract the lack of DR.
DnD you mean? in Pillars, dex has no relation to armor at all.Its almost backwards where you need to pump dex to get higher armors. In a fluff aspect it makes no sense.
You're thinking in video game terms not "what if". In a simple scenario armor prevents a sword blade from going into your chest. Once the blade goes through you "take damage". Basically, up until someone stabs you in the arm pit you "take no damage". That's the DnD idea.I do like armor being DR, it makes a lot more sense than DnD armor, where you keep getting missed but when you get hit you take full damage.
No i mean to use abilities quickly in heavier armor i need to pump dexterity. Essentially you use heavier armors the more you pump dex. In DnD it allows you to wear lighter armors. In pillars...heavier.DnD you mean? in Pillars, dex has no relation to armor at all.
In DnD, AC or armor class is a measure of avoidance, not damage reduction. Either you move, and the attack misses.. or the attack is deflected off your physical armor. granted you can point out confusion here vs a reflex save. which is kindof the same things, just vs different attacks. but since dex does both. there you go.
Dex bonuses are maxed. so, no pumping Dex doesn't just give you more armor then a plate wearer. And to point it out, Dex bonus can be negated by a number of things. like being prone, encumbrance, etc. anything that would logically stop your character from manually moving out of the way of an attack, will remove the dex bonus.
SRD:Armor - DD Wiki
this does of course point out the obvious... dnd systems are complicated.
I agree on both points. I like that stats all seem to contribute more fluidly to the character over all vs. DnD, where you stacked your primary attribute and then threw points into dex/con for survivability, never looking at any other stat (has anyone playing a DnD based system ever put a single point in Charisma besides paladins...). Making int impact area of effect, might impact damage etc etc like PoE does makes for more challenging, and ultimately more meaningful decisions.I think PoE ends up with more interesting stat decisions than DnD.
However, the armor thing definitely is a balance issue. I feel like any character not in plate is making a mistake.