PlayerUnknown's Battlegrounds

Tmac

Adventurer
<Gold Donor>
9,293
15,771
Feel free to add me as well, "macgriff" in Georgia.
 
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Junun

Silver Knight of the Realm
232
86
Got my first "real" win last night! (without being carried lol). Me and a buddy, 2 randoms. 1 random died earlier on. My friend died in the final circle, but was having a shit game and mostly worthless lol

Mjv4kATnxfvPeSE5IEhNmeTB6noD3v94yS-VbMqxUfOZ5H8yRdSywQRSkXj519JwZXt_SefV1RHQrG04BkWEZaG1jGZmofP8RmLU1sDxSuPHJEb59k5J3nCbTqDrVwEYd2VYcVvQcZdxYOqdwJQDXucDrlRUziUr2ynxZ-N2MbqhazQtbXCJUUiI4-7ggoQNn4xGNcNZA4qLdFCxN2SoB2kh5fmE0dqS3nZ6KmoTcPqJfP97GNQftcsweJAFchfbL8i0uM_7pHIAnirkWsJMnCr6UMZlJS50GwRixA5V_krGJI9aQp0CpaC8riR0N2JRNOBhxj3k125hjgOHGRXjMnQ59hkfPXL9b0HBf1HthbZEbGg4ppfI2tIoYHL0nlpCZftgRFH6tyqTJQCncdlKJRAZNzJ_506Lf4u0a6WCpM-1kd4ym26MD0OmTI0MSUIzDJM56NBE6XqOU82QXJCESnhsy48h4L0-xNaCWFu_Xw_zur5Opat0CO1hd-JnBE_rgXIqgkAmBvv9uXXBvnoGkO5uIY7SOR7tYC__Sml7D3sy-GuPzlVQdK1g8fO6OU2lxsa3Fku-V-QM0h4yHYEq-z_O-Nq2-CGYfQ1-T4Zm6R-rKjLY5fLdgg=w1426-h892-no
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
7,906
7,052
Patch sounds great, can't wait for it to hit.

RE: hackers, go play on the Asian server if you want to see what getting dicked by aimbots feels like. I've been hanging out there during US primetime the last few weeks as it's way less congested and even with any latency it may incur it just performs way better than the US servers under load. It's gotten so bad the last 4-5 days though that I've given it up. Final straw was landing at the northwest shipping yard and dying instantly to a headshot from a frying pan, along with about 12 other people in the kill log at the same time.
 

Del

Vyemm Raider
1,125
2,684
578080_screenshots_20170627232257_1.jpg


Picked up the game a couple days ago. Mostly been playing duo's with a buddy, but I got my first solo win tonight. Really happy I bought this.
 
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Hekotat

FoH nuclear response team
12,024
11,484
So they're making SMGs worthless. That's really going to suck if you don't get loot RNG and head into circles with SMG/Shotgun combos.
 
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Hekotat

FoH nuclear response team
12,024
11,484
Early Access - Month 3 - Patch Notes
Server Performance
  • Improved network performance by reducing the amount of data being sent from the server to the client.
  • Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
Client Performance
  • Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
  • Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
  • Optimized the starting airplane and Care Package airplanes.
  • Improved rendering performance of weapons from far-off.
  • Made improvements to the weapon animations.
  • Optimized many in-game effects, including the red zone bombing effect.
  • Improved many UI features.
  • Improved features regarding rainy weather.
New Items
  • Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
  • Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.
Gameplay
  • Vector and UMP now support burst mode.
  • You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • The screen will be gradually desaturated based on remaining health during the REVIVE state.
  • Blood effect does not appear during the REVIVE state anymore.
  • Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
  • Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
  • You can now pull out pistols faster.
  • Fire mode can no longer be switched during reload.
  • Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
  • Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
  • Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
  • You can no longer switch to/from prone while picking up items.
  • Red Dot Sight is now attachable to pistols, except for the revolver.
  • Increased the recoil on UMP.
World
  • Added two new weather settings: Sunset and Clear Skies.
  • Added destructible cabins.
  • Added new animation for when a character is at the speed of taking fall damage.
Items & Vehicles
  • Adjusted vehicles to face random directions at spawn.
  • Adjusted loot balance for certain items.
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
  • At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
  • Spawn rate of UMP was slightly decreased.
  • Spawn rate of UZI was slightly increased.
  • Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
  • Increased spawn rate of items in regions and buildings with relatively low spawn rate.
  • Changed the names of certain weapon attachments.
  • Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
  • Improved the starting airplanes.
  • Cargo door opens when participants get ejected from the airplane.
  • Optimized lighting inside and outside of the airplane.
UI
  • Adjusted the direction of teammate icons to the direction the teammate faces.
  • Added teammate list on World Map.
  • Improved character’s recoil animation.
  • Removed death marks of teammates after a certain period of time or distance away from the place of death.
  • Added three new languages: Thai, Indonesian, and Vietnamese.
Bug Fixes
  • Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
  • Fixed an issue where the character was not at the center of the screen while on a parachute.
  • If you reload into game while in a parachute, you will still be in the parachute.
  • Prevented users from removing outer walls of buildings by deleting certain files.
  • Partially fixed a bug that caused a character to be stuck in terrain.
  • Fixed a bug that caused a character to be misplaced after getting in a vehicle.
  • Fixed a bug that caused effects to look identical underwater and outside of water.
  • Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
  • Fixed a client crash that occurred when fences were destroyed.
  • Fixed an issue of invisible fences even after destruction.
 

littles

Lord Nagafen Raider
509
93
The test server feels smooth as hell, hopefully when the patch goes live it will feel just as good.
 
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Utnayan

I Love Utnayan he’s awesome
<Gold Donor>
16,290
12,054
So they're making SMGs worthless. That's really going to suck if you don't get loot RNG and head into circles with SMG/Shotgun combos.

How are they worthless now? All they did was increase recoil on the UMP... Did they also reduce damage?
 

Hekotat

FoH nuclear response team
12,024
11,484
The recoil was the saving grace of that gun, hopefully the burst mode salvages it.

It was really good at range compared to the other two SMGs, it was nice to be able to compete in an open field if you didn't find an AR.
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
7,906
7,052
Performance on test is insanely good. 100+ fps on starting island with all 100 people loaded in.

Remains to be seen how much of that makes it to live under full load.

Automatic pistol is shockingly good.

Loot rebalance is....interesting? Small sample size of only 3 runs but finding x8 scopes in all kinds of random buildings now.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
7,906
7,052
i7-6700k, 980ti

On live I see like ~60-70fps on island once it's a full spawn. It stays mostly 60+ during regular play with a few random drops, but on test I don't think I've seen it dip below 80 yet.
 
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Sludig

Silver Baronet of the Realm
8,985
9,295
So they're making SMGs worthless. That's really going to suck if you don't get loot RNG and head into circles with SMG/Shotgun combos.
Little hyperbolic isnt it. They upped ump recoil a smidge. Only direct nerf and to one gun. They were so common they were a defacto pick unless you are like me and want them for max point blank only and prefer uzi if you have all the bits.

Edit, for reply i didnt see. I think re stuck in the open. Not enough people choose to run away. With fights in the open ive felt greatly disadvantaged more by not havimg found a 4x.
 

Hekotat

FoH nuclear response team
12,024
11,484
You can't really run away in this game once you start getting shot at unless you have a terrain/wall advantage. You're caught out in trees or an open field you fight or die.
 

jeydax

Death and Taxes
1,387
848
Eh, I sort of agree with both of you. Sludig is right that most people aren't running (read: legitimately disengaging) when they should. But at the same time, like Heko said, there are many situations where that isn't possible.

I give you both an 'A' for your analysis.


Side note:
  • VSS will no longer be found in Care Packages. It will remain to be spawned in the map.

THANK FUCKING GOD