Where is autocombat?Holy shit, this autocombat thing is nuts. Just turned it on and the game is playing by itself, lol. Coupled with auto loot auto sell and the loot filter, you get all the loot too. Welp I know how im getting 500 AA today while I take a nap.
On the website click on forums (or search the link on discord). They have a triune version of MQ2 and one of the plugins is auto combat (it works just like RGMercs if you’ve ever used MQ2 before).Where is autocombat?

ID isn't sneak it's straight up perma invis until you zone or get aggro from something that sees through it. Then you also get highest caps for dw, da, ta, 1hb, 2hb, and get block and mend and autoskill kick and punch. It is an insanely powerful bolt on for any melee build.Yeah that shroud really went hard when we were all farming Vex during Lucy. And it came in handy in other places in PoP but I think Vex was where it really shined in because that trash is aids. I mean other classes have skips too like BRD is really nice too and never really fucked with monk but he seems pretty good too with the imitate death with a built in sneak.
I remember on my SK/ROG/SHM build in THJ poisons were a huge part of rogues oveall DPS (the crafted ones NOT the ones you bought) as well since they scaled from your magic damage. Others were using the SK/ROG and WIZ for those nasty spell crits, now Im not sure if those crits also worked on the poisons? maybeIn this tri-class system I think rogue probably shines best as a duo or in a group with rogue/backstab being the focus of the build. Yeah you can chaotic stab from the front with whatever weapon but I'm guessing using an actual rogue dagger with someone to tank for you makes a huge difference in damage output. Highest rank rogue on the server is Rog/Mnk/Ber so I'm guessing he's just all gas, the next three rogues after him look like bow builds.
Yeah they do. I swapped to Wiz for awhile but didn't like it as much as with the RNG.I remember on my SK/ROG/SHM build in THJ poisons were a huge part of rogues oveall DPS (the crafted ones NOT the ones you bought) as well since they scaled from your magic damage. Others were using the SK/ROG and WIZ for those nasty spell crits, now Im not sure if those crits also worked on the poisons? maybeBurns could chime in because that was his main dude.
Yeah I've noticed that too and just deal with it, wish it was a little better. I'll be honest I almost quit when I started leveling in nek forest with #tim for old models, I can only describe it as raining mobs. Luckily it looks like that zone is the worst of them all. I'm glad I stuck around but there's for sure been some odd moments. I finally hit kunark yesterday and when i killed vox i got launched by a tentacle terror into a pit and all the frost giants ported on top of me but were un-hittable, had to run them to a different part of the zone to kill.a bit off topic but I tried to dive a bit into the whole eqemu topic. Sadly a lot of the githubs and related files are gone since the lawsuit dropped. I wanted to understand how the whole mech traversal/pathing stuff works in EQ because a lot of zones are quite the mess in Triune. Mobs walk through solid walls, fall down areas they really shouldn't, mobs constantly lift off and drop from the sky and stuff. Pretty sure that never happened to that degree on THJ. You can never be sure what agroes from 5 rooms away or if a mob makes it safe over a bridge, those kind of problems.
You might have luck PMing T Torrid he really likes to nerd out on that stuff, he was a main Dev for TAKPa bit off topic but I tried to dive a bit into the whole eqemu topic. Sadly a lot of the githubs and related files are gone since the lawsuit dropped. I wanted to understand how the whole mech traversal/pathing stuff works in EQ because a lot of zones are quite the mess in Triune. Mobs walk through solid walls, fall down areas they really shouldn't, mobs constantly lift off and drop from the sky and stuff. Pretty sure that never happened to that degree on THJ. You can never be sure what agroes from 5 rooms away or if a mob makes it safe over a bridge, those kind of problems.