I'm still in the first system and there was definitely a difficulty curve to start, I dunno how it is in the second system. Gimme a sec I'll try to go get some screenshots of my loadout for you to take a look at.How do you make credits? Right now I'm in the second system and everything is high/very high/extreme risk and I'm really looking at another half million in credits before I can kit out my next ship.
Just tractor beam shit into your hold that has a value > 1000 when you destroy nerds. Do the distress beacons, say you loot some gold ingots, fuck finding an outpost, save a trader, with only gold in your inventory when you ask them to trade they will only buy what you have. Throw out weak shit. Even combat ships can have a tractor beam and an expanded cargo hold for swiping valuables when you kill enemies. Missions mention how many jumps away they are. Be selective about what you chose to take on.How do you make credits? Right now I'm in the second system and everything is high/very high/extreme risk and I'm really looking at another half million in credits before I can kit out my next ship.
You can change the AI on missiles to different things how they choose to fire on what. I switched mine to only fire on locked targets. It has made life much easier.Missiles suck because of the limits on ammo and also because of their range limits. They'll fire at something that is out of range, and explode before reaching it.
How? I had no idea you could do that.You can change the AI on missiles to different things how they choose to fire on what. I switched mine to only fire on locked targets. It has made life much easier.
Hah I missed that menu completely.Go into Tactical.