Hey all. This is Faye, the community manager for Fantastic Pixel Castle.
This post isn’t easy to write, but it’s necessary.
A few weeks ago we announced that we are parting ways with our publisher NetEase, effectively closing at least this chapter of our studio on November 17th. Since then, we have been touched and overwhelmed by the messages of support we have received from our community - both amongst people who make games, and people who just like to play games.
We’ve been an open development studio from the beginning, taking the approach of showing our game early and often. We’ve been so excited by how many of you have wanted to come on this development journey with us, and your responses have been instrumental for helping us determine what it is the modern MMORPG player wants in a game - and how that lines up with what we want to make in Ghost. That commitment to being open development also means being open even when it’s tough.
First things first: We are still 100% focused on finding new funding to make our game. Even if the state of the industry feels fairly dire we’re encouraged by the conversations we’ve been having and fortunate that we have a great playable demo already! So there is still some hope to be had - hold onto that hope because now we’re going to get kinda real.
It is an unfortunate truth of any creative industry that most projects fail. This is especially true in games: Most games do not make it to the finish line, and most games that do launch still fail. So many fascinating, interesting games with potential are pitched, even partway developed, and then pulled for a myriad of complicated reasons. Nearly always, that means players never see any of the project. But we’ve been showing you our game at every step already, and we aren’t stopping now. Our transparency has helped us so far in our search for a new publisher or investors. Even at this early stage, we can show there’s a large enough audience of players excited about what we’re building, which makes our game a much better bet to fund.
So many of you have been with us since the beginning, and we want to honor that dedication to our development journey. We know you have questions and as always, we want to answer as many of them as we can. So despite the challenging situation we find ourselves in now, we will continue to show you some of what we were working toward - and what we want to keep building in the future.
Were you holding onto that hope? We are too. Like I said before, we aren’t giving up on Ghost because even with everything I just said, we still believe Ghost has a fighting chance.
Keep an eye out for more videos, posts, art, and anything else we want to share over the next few weeks.
As always, thank you so much.