Riot Games MMO

moonarchia

The Scientific Shitlord
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My interest in their MMO is now zero if that's true.
Another Wildstar or Tabula Rasa Open Beta could be quite awesome. But they have been doing dick all for the past 7 years and all their best talent has tapped out, so probably not.
 
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Cybsled

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Not the Riot MMO directly, but the studio Greg Street left Riot for is gonna be shutting down. Have any of these former Blizzard guys put out anything good recently? Seems like all these studios started by former Blizzard employees exist to just suck money from investors.


Blizzard were like the New England Patriots during the Brady-Belichek era - all the coaches on that team would leave and get a coaching job on another team in the NFL, then they would do miserably on their new teams
 
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Cybsled

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Another Wildstar or Tabula Rasa Open Beta could be quite awesome. But they have been doing dick all for the past 7 years and all their best talent has tapped out, so probably not

Tabula Rasa was a cool idea that was too early - the tech wasn't there yet.
 
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Animosity

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Not the Riot MMO directly, but the studio Greg Street left Riot for is gonna be shutting down. Have any of these former Blizzard guys put out anything good recently? Seems like all these studios started by former Blizzard employees exist to just suck money from investors.

Not surprised. When they did a demo showing of the game with Cohh it got the worst reception. It just didnt look good at all. Sucks to see the genre really struggling though.
 
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Kuro

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Western MMOs can be saved, they just need to embrace the truth of big fat dark elf tiddies.

If game reviews don't include the word "pendulous" you need to get back to work.
 
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Folanlron

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Not the Riot MMO directly, but the studio Greg Street left Riot for is gonna be shutting down. Have any of these former Blizzard guys put out anything good recently? Seems like all these studios started by former Blizzard employees exist to just suck money from investors.


Stormgate, but that is from the Starcraft/Warcraft RTS teams. I think most of the major names behind pre-bullshit blizzard are enjoying retirement.. rofl
 

Daidraco

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This looks like what they are referring to in my opinion, Ghost Crawler's studio, Fantastic Pixel Castle, parted ways with NetEase and is now in Open Development with their MMO amalgamation, named Ghost.


Hey all. This is Faye, the community manager for Fantastic Pixel Castle.


This post isn’t easy to write, but it’s necessary.


A few weeks ago we announced that we are parting ways with our publisher NetEase, effectively closing at least this chapter of our studio on November 17th. Since then, we have been touched and overwhelmed by the messages of support we have received from our community - both amongst people who make games, and people who just like to play games.


We’ve been an open development studio from the beginning, taking the approach of showing our game early and often. We’ve been so excited by how many of you have wanted to come on this development journey with us, and your responses have been instrumental for helping us determine what it is the modern MMORPG player wants in a game - and how that lines up with what we want to make in Ghost. That commitment to being open development also means being open even when it’s tough.


First things first: We are still 100% focused on finding new funding to make our game. Even if the state of the industry feels fairly dire we’re encouraged by the conversations we’ve been having and fortunate that we have a great playable demo already! So there is still some hope to be had - hold onto that hope because now we’re going to get kinda real.


It is an unfortunate truth of any creative industry that most projects fail. This is especially true in games: Most games do not make it to the finish line, and most games that do launch still fail. So many fascinating, interesting games with potential are pitched, even partway developed, and then pulled for a myriad of complicated reasons. Nearly always, that means players never see any of the project. But we’ve been showing you our game at every step already, and we aren’t stopping now. Our transparency has helped us so far in our search for a new publisher or investors. Even at this early stage, we can show there’s a large enough audience of players excited about what we’re building, which makes our game a much better bet to fund.


So many of you have been with us since the beginning, and we want to honor that dedication to our development journey. We know you have questions and as always, we want to answer as many of them as we can. So despite the challenging situation we find ourselves in now, we will continue to show you some of what we were working toward - and what we want to keep building in the future.


Were you holding onto that hope? We are too. Like I said before, we aren’t giving up on Ghost because even with everything I just said, we still believe Ghost has a fighting chance.


Keep an eye out for more videos, posts, art, and anything else we want to share over the next few weeks.


As always, thank you so much.
 
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Araxen

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Former World of Warcraft lead producer Raymond Bartos has officially joined Riot Games, stepping into a Senior Game Producer role on the studio’s long-awaited League of Legends MMO.

First announced in late 2020, Riot’s League of Legends MMORPG has been in development for several years. The project famously underwent a major internal reset in 2024, with Riot choosing to rethink its overall direction rather than ship a more traditional MMO experience.

Public updates have been scarce since that reset, but Bartos’ hire is the latest sign the project is quietly moving forward, with Riot continuing to bolster its MMO team behind the scenes by bringing in veteran developers with deep experience in running and evolving live MMORPGs.

 
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Cybsled

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MMOs aren't dead. Plenty coming out of China/Korea still and there are a lot of MMO-lite/hybrid type games like Where Winds Meet

This always boils down to the eternal "what is a MMO?" question and you have people say only games like Everquest or WoW are MMOs, yet if you're objective, the "massive" part may as not exist because you're only interacting with a limited number of people at any given time. Who gives a shit if a game has 10,000 people on a single server when you only see maybe 10 at any given moment.
 

Caeden

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It is funny. I don’t think any D2 or WoW guys really did anything close to their blizzard work after leaving. I think you could say Brevik had a few solid things, but any former Blizz/WoW have just made vaporware.

Game Dev is about that one big idea and the right people on that idea catching lightening in a bottle. They peak and can remain solid but there’s usually only 1…maybe 2 big ideas in the brain trust guy.
 

moonarchia

The Scientific Shitlord
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It is funny. I don’t think any D2 or WoW guys really did anything close to their blizzard work after leaving. I think you could say Brevik had a few solid things, but any former Blizz/WoW have just made vaporware.

Game Dev is about that one big idea and the right people on that idea catching lightening in a bottle. They peak and can remain solid but there’s usually only 1…maybe 2 big ideas in the brain trust guy.
Same in every industry, really. See Apple with vs without Steve Jobs. See Pixar with vs without John Lassiter. And with WOW it's with vs without the Cosby Suite bros. While most of a company works on the 80/20 principle, it's even more extreme in the executive suites. Losing 1-5 of your best leaders can cripple or kill your company.