650k is huge. A typical successful city made by someone will likely get around 200k. The theoritical max is probably around 1mill. The things that limit it are:@Tuco...I have yet to play at all, since I just got past the tutorial before it kicked me off...but is 650k considered a lot? Just trying to gauge since I honestly have no clue at this point.
Just saw this... thats a pretty big deal, no? I'm not sure where Amazon ranks in terms of digital distribution for video games, but I would bet they have a relatively large slice of the pie.I feel like they did this before on another game that had a terrible roll out. They even have a disclaimer with a link to the EA Support page about how shitty the servers have been.
edit: the reviews are brutal. And what makes it worse is they are all true...
Seems pretty trivial to just have hard-coded rates at which you buy/sell resources like every other game ever. I have to imagine the market fluctuations won't be that sharp even if it settles at 50% away from a guessed hardcoded value.The one thing that wouldn't work in a offline mode is exporting. Selling oil, coal, ore, metals, plastic etc globally makes huge money for cities and wouldn't be able to exist in single-player mode. Which isn't a big deal but lowers "options" you have for your city.
Though still, if they had their infrastructure ready and able to handle the game, I don't think it would be a issue(besides the people that just hate always online but they didn't buy anway). The fact that it doesn't work atm just reminds people it wouldn't be happening if it wasn't online only.
Why are people cursing origin? Origin is working fine. I don't think origin has squat to do with simcity servers and its issues. Yes I know its "cool" to hate on origin because its not steam, but is that really the problem here?
Should you be surprised? This is 2013 not 2003, games with major online components backed by the biggest name in the industry shouldnt have such problems at launch.http://www.amazon.com/Electronic-Art...pr_product_top
Amazon has had to fill so many orders for refunds that they've pulled this from sale now.
I don't think it will be, but man, this may just be the straw that breaks the EA camel's back. Wow.
I bought Dragon Age 2, nothing surprises me from EA anymore.Should you be surprised? This is 2013 not 2003, games with major online components backed by the biggest name in the industry shouldnt have such problems at launch.
My "Origin friendslist" has been broken/out of sync since the second I downloaded the game (a big deal to me as it fucks up region invites - the reason the game is "online" to begin with).The one thing that wouldn't work in a offline mode is exporting. Selling oil, coal, ore, metals, plastic etc globally makes huge money for cities and wouldn't be able to exist in single-player mode. Which isn't a big deal but lowers "options" you have for your city.
Though still, if they had their infrastructure ready and able to handle the game, I don't think it would be a issue(besides the people that just hate always online but they didn't buy anway). The fact that it doesn't work atm just reminds people it wouldn't be happening if it wasn't online only.
Why are people cursing origin? Origin is working fine. I don't think origin has squat to do with simcity servers and its issues. Yes I know its "cool" to hate on origin because its not steam, but is that really the problem here?
True, that just slipped my mind.Seems pretty trivial to just have hard-coded rates at which you buy/sell resources like every other game ever. I have to imagine the market fluctuations won't be that sharp even if it settles at 50% away from a guessed hardcoded value.
My friend list works great through origin itself. Where I have issues is the friend list inside the game. It wont show friends, invites can't be sent or received etc. Must be some issue with the game servers talking with the origin stuff. It will show no friends playing simcity from the in-game menu, but if I tab out the friend list from the origin client shows them. The invites thing is horrid. Me and buddy had to make a public region to get to play and 3 of the 6 plots get claimed by johnny noname but never built in.My "Origin friendslist" has been broken/out of sync since the second I downloaded the game (a big deal to me as it fucks up region invites - the reason the game is "online" to begin with).
I've just gotten to the point where I associate it all with Origin/EA after BF3 and now this. I wasn't even mad really until this afternoon, reading all the stuff on Twitter and seeing EA's terrible PR. It would be refreshing to see a company come out and flat out admit they fucked up and roll w/ it, but their pseudo-denial/bullshit is grating on me. At this point I'd be shocked if it was fixed/running stable before the weekend, knowing that Europe is getting it imminently.True, that just slipped my mind.
My friend list works great through origin itself. Where I have issues is the friend list inside the game. It wont show friends, invites can't be sent or received etc. Must be some issue with the game servers talking with the origin stuff. It will show no friends playing simcity from the in-game menu, but if I tab out the friend list from the origin client shows them. The invites thing is horrid. Me and buddy had to make a public region to get to play and 3 of the 6 plots get claimed by johnny noname but never built in.