Slay the Spire 2 - early access March 5th - four player coop confirmed

Gavinmad

Mr. Poopybutthole
45,634
55,952
It's insane how expensive that card is for what it does. Total turd of a card.
It's actually the best form card imo, they're just all turds. 3 cost cards better win you the fight or suck your dick or both, paying 3 to do absolutely nothing the turn you play it is abysmal. Yes you can make shit like barricade or creative AI work and when it pops off it's absolutely amazing, but a highroll like that is gonna steamroll no matter what you base it around.
 
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Mahes

Silver Baronet of the Realm
6,874
10,972
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Brahma

Obi-Bro Kenobi-X
13,663
52,434
IC is much easier if you don't try to make bad cards like barricade and demon form work.

I can't get demon form to work unless it's VERY early I get it along with the lantern. I never bother. Barricade, the upgrade drops it to two...AND you need the 30+ armor card. That all needs to happen like before you're just past the 1st boss.
 

Kuro

Karazhan Raider
10,321
32,332
I feel like I'm getting "extra energy" relics less reliably than in StS1, but Onyxia could just be breathing deeply more often.

I only really liked the 3 cost yellow "build around" when I had 4-5 Energy round one to drop them and still do something
 
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Fogel

Mr. Poopybutthole
15,777
67,239
I feel like I'm getting "extra energy" relics less reliably than in StS1, but Onyxia could just be breathing deeply more often.

I only really liked the 3 cost yellow "build around" when I had 4-5 Energy round one to drop them and still do something

I think they toned down the amount of extra energy relics. I remember in 1 you almost always got at least 1 from a boss, now the bosses don't seem to give any at all that i've seen yet outside of the demon guy at start of act 3
 

Caliane

Naxxramas 1.0 Raider
16,750
15,361
I think demon form is considered a noob trap. costs too much, and takes way too long to scale. making it very inconsistent. if you get lucky and get a way to make it free and innate. great. but thats serious rng.
And even then, the build up is slow.

Compare it to reaper form above. same cost. in that build it was just free damage basically. and its scales into your existing build, essentially doubling all your damage.
 

Caliane

Naxxramas 1.0 Raider
16,750
15,361
had a strong ironclad run. strikes. 0 ascent..
but still. stared with transforming a strike. I forget, what I got. something I ended up removing iirc.
got a perfected strike on the first enemy, and decided on strikes. this build is built on perfected strike x1 or2, and pommel strikes. then hellraiser. that came from the first boss, and the build was just busted with that. (hellraiser is a power that auto plays Strikes when drawn for free.) so this, combined with pommel strike and a lean deck just goes nuts. will just cycle till it runs out of strikes. so you do need to cut out the trash.
inflame dead weight. I had other cards I took, but removed. stuff that sounded good, but got in the way of the cycle.
shrug it off blocks are still good. high block, and draw, which can fuel the cycle.
cascade is 50/50. great when it works, other times is a dead card. giving +1, so it always does something is great.

I still took alot of hits. so, this would be rough in higher ascends.

fast run though. turn 2 or3 wins, depending on if I got hellrasier on turn 1 or not.

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Brahma

Obi-Bro Kenobi-X
13,663
52,434
I KEPT getting the dude with all the hands under his robe, and his pet. FINALLY beat him. I got a 5 slot potion belt, then a reward that replaces ALL potions every fight. Shit was glorious I say! Got a couple great cards with good synergy. The main one was any card with Strike was played for free.

aaaaaa.jpg
 
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Kuro

Karazhan Raider
10,321
32,332
Thought the Power that deals 9 whenever you debuff an enemy in Necro would suck, but then I realized Doom counted for it
 
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Droigan

Blackwing Lair Raider
2,746
1,485
Summoner is fun. Game is as addictive as ever. Even if I spend nearly an hour on a run and fail spectacularly, I want to do another run immediately. Like my best orb guy run where I didn't read the one card properly that I got off a potion. Was by far my best run, at the fight before the bonfire at act 3, was a powerhouse, got a card "gain 50 block, but can't take damage after...." didn't really read more, got block to keep a small amount of damage off me to save health for boss. Thought the card said can't get damaged next turn, not entire combat. So just before a trash mob was dead at the end of the fight, a tiny hit of 2 damage getting through at nearly full hp oneshot me. RAGE, not understand why, remember the card, rage again at my stupidity, immediately new run.

That said, been years since I played the original, but the class I played the most there was the Silent and orb guy. Was worse early on, but both felt easy to build into powerhouses. By poison and spamming orbs.

However, in the sequel now, both are the hardest for me to get to the end judging by the amount of runs. Completed silent now, but still not completed with the orb guy. I just can't get them going. Felt like a struggle every time, but guess it might be missing unlocks or bad RNG. Main problem was that I never seemed to get any relics or abilities to increase my energy, though easier on orb than silent getting the plasma orb. The "sly" mechanic feels like an addition to whatever build you are going for, not something you build for. Feels like an additon to discards, but then the deck needs to be filled with both. But that was the only place I got any + energy. Though I guess Bullet Time counts.

But comparing it to the first, the main card to make the poison builds pop for me was the one that triggers poison on a successful attack. It was the thing that carried me through most ascensions. However, in 10ish? runs before I finally beat it on Silent, I saw that card once. Unlucky or just extra rare?

When I finally beat it with silent it was just a disjointed massive deck. Started the run with replacing all defends and strikes into different cards, then got the card that gives an extra card reward on a kill. Lots of random card draw + bullet time.

In the end of that run my powers made constant chip damage on playing cards, drawing cards, etc. Got the "worst" end boss, the rock with 150 or so health that spawns into a boss, that despawns after 3 turns and spawn another rock. Long fight with tons of blocking and small chip damage. Won with 7hp left, last turn. Didn't feel good.

As mentioned in a post above. Best relic I think I've found as to be the refill potion belt at every fight. You also end up getting the potion that refils the belt often as well, so you could have 10+ potions to use per fight. Or stack up 5 revives through the run.