Just my frame of reference and it's not fully informed but instead of updates there seems to be just plans for ever more expanding stuff.
If you're going to fanboy up a game you're going to have man to fuck up and stop being a pussy about it. For fuck sake. Everyone is allowed to go nutty over a game that excites them. Just don't cry and say you're going to take your ball and go home.
I think I see where you are coming from. You've been following this game off and on since it was announced, probably. I imagine there have been years worth of "plans" and not a lot to show for it up until rather recently. To me, it seems like there is a shit load of data, design docs, videos, images, interviews, etc. It's like a fucking treasure trove of information, and I'm loving it. It's so different from the big studios and their fucking veils of silence.
CR is so verbose in his communications, and he
soundslike he knows what he's talking about. Compare that to an interview with Matt Firor, Paul Sage, Mark Jacobs, even Brad M. With those guys, the interview will either have 70% answers, "we aren't really ready to talk about that yet," or some vague bullshit with no real details.
Could CR be a bullshit artist and a consummate salesman? Yeah, but I don't get that creepy bullshit vibe I got when I listened to Pony Tail or Paul Barnett. Yeah, he's excited, but he KNOWS shit. He's DONE shit. He's approaching everything from an outside of the box perspective. He's not falling back on any typical MMO tired-ass methodology. Just a few of the things CIG is doing (not just talking about) that should have any MMO fan excited:
- Using a FPS engine to create a truly action oriented, skill based game. He picked the best engine at the time (cry engine 3), and when Crytek started having problems, CR decided to open a CIG office in Germany so that he could hire the Crytek talent directly. They are redefining the FPS engine - designing it to work in interlocking zones rather than "levels" so that they can limit data transfer that isn't necessary (action inside a ship doesn't need to be communicated to the people flying around the ship, etc.)
- No levels. No character skills. If you can figure out how to do it, and get the equipment, you can try it. Exploring, mining, bounty hunting, security, trading, transport, pirating, heck - if you don't want to fly a ship, you can take public transport to war fronts and just do FPS style fighting.
- The UI - they aren't tacking on inventory and chat windows, etc. - You've read about the Mobi-glas, right?
Design: mobiGlas - Roberts Space Industries
- Realism - If your arm gets blown off, you can't use it. You can bleed out. You need to stop the blood and get to a medical facility where a prosthetic can be attached. You can die. Your character will be gone, and you have to play his descendant. You'll keep your stuff, but you'll lose reputation and all the achievements tied to that first character. Read this if you haven't:
Design: Healing Your Spacemen - Roberts Space Industries
- that's not pie in the sky - it's implemented in the FPS module that's launching soon (within a month according to CIG.)
- Most importantly, to me, is there aren't any big investors. There aren't marketing guys. There's no one telling CR to dumb shit down and make it "moar WOW!" They have enough money and are generating enough every month to make this game and then some. And it's all free of strings. If you watch the "meet the devs" and "around the verse" interviews, you get a feeling that these guys are reporting to us (the backers) because they don't want to let us down. Every month there's a massively detailed report about what each part of the company has been working on. I imagine that with big studios, those sorts of reports would be shown to the board of directors. Here's February's if you missed it.
Monthly Report: February - Roberts Space Industries
There are big hurdles to cross, network and engine oriented especially, but I think with the acquisition of the serious engine coders in Germany, CR is speaking a lot more confidently. If you compare recent interviews about those topics to stuff he said a year ago, he's much less tenuous about how difficult it will be. He's offering pretty solid timelines. I think there's going to be a big announcement soon about what the German office is accomplishing.
Yeah, I know I sound like a hopeless shill/fanboy. I tend to do this. I was really excited and stupid about ESO, too. You guys know that. For what it's worth, these are pretty damn different projects, and what burned me on Zenimax and ESO is exactly what's drawing me to SC. We really need this game to succeed if we want the big MMO landscape to change. I want to be a part of putting the big publishers out of business. This project is the poster child for crowd-funding and I really want it to be awesome for the sake of rubbing it in the faces of the big publishing houses who are producing vanilla, lowest common denominator bullshit.
Edit - This is the kind of shit I'm talking about. It's three minutes - watch it and tell me you aren't smiling.