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Probably will be another stretch goalHave they said anything about support for the Valve/HTC VR?
Probably will be another stretch goalHave they said anything about support for the Valve/HTC VR?
Just watched the video finally and I'll only be happy if I can be a used spaceship salesman. I'm not talking about some asshole that flips stuff on the auction house I want a 9-5 job in a showroom convincing players to buy some used spaceship for a huge mark up. What's the stretch goal for that?New trailer dropped today at SXSW.
Edit:
Watching it, you can see the PU stuff is way pre-alpha. The character models have a lot of work to do - I don't think they've integrated the models with the musculature systems and mo-cap that Ilfonic has done on the FPS into the PU stuff yet. There's like two models - a guy with hair and without, lol. Still, some neat stuff. You can see a guy's mobi-glass working etc. You can start to get an idea how it's all going to come together, though. Hopefully.
They've promised OR support. I'd be surprised if they didn't take advantage of VIVE. Maybe after release, though. CR is all about pushing tech boundaries and so is Tony Zurovec. The tech is what brought them back into game development.Have they said anything about support for the Valve/HTC VR?
I want to be a janitor for your used ship store. Can we get an AMA with Chris Roberts to talk broom physics? If I can't see light reflections of each bristle of my broom using physics based rendering in my bucket then I'm not going to pay $400 for a golden mop.Just watched the video finally and I'll only be happy if I can be a used spaceship salesman. I'm not talking about some asshole that flips stuff on the auction house I want a 9-5 job in a showroom convincing players to buy some used spaceship for a huge mark up. What's the stretch goal for that?
Yeah I'm not even worried about VR in SC because it's so compelling in ED. By next year I don't think a credible flight sim game will be published without VR. However right now the public dev support for OVR is shitty (I'm sure SC would get special treatment from OVR) and public dev support for the VIVE is non-existent, though again I'm sure SC could get support and probably does.They've promised OR support. I'd be surprised if they didn't take advantage of VIVE. Maybe after release, though. CR is all about pushing tech boundaries and so is Tony Zurovec. The tech is what brought them back into game development.
Now I'm pissed cause my broom in RL doesn't even have light reflecting bristles. Damn peasant broom!I want to be a janitor for your used ship store. Can we get an AMA with Chris Roberts to talk broom physics? If I can't see light reflections of each bristle of my broom using physics based rendering in my bucket then I'm not going to pay $400 for a golden mop.
That's a thing they're doing for this last week. It should be ending sometime this weekend.Am I supposed to have access to EVERY ship in the simulator? Because I do.
They're supposed to be implementing a system of earning ship unlocks in Arena commander, but you won't have those ships in your hangar when the game... ships.Are they soon implementing a way to permanently earn ships in SC? Seems like the second they do that their money source will evaporate when people either realize they don't actually enjoy playing the game they've spent $1000 on, or realize they love the game and can earn ships ingame instead of using USD.