The game HAS changed alot since last stable update. I've been on unstable and nightlies.
But yeah, it is still not done. not even close. You probably can put a few hours into this. but then feel like you did everything.
Lots of RNG weapons. some have cool effects, firing patterns. but due to rng often not memorable. or not powerful end game. Armor scaling is still screwed for this too. fast weapons do no damage.
Lots of biomes. a MUCH better planetary progression system.
Planets themselves are still abit boring. beam down to a planet. dig down, get ore, ignore monsters entirely.
There ARE lots of dungeons. 100's of mini that can spawn. sort of eleborate versions of Terraria's jungle temples. small rooms with a treasure chest, and some deco. These are not generated like Terraria's underground houses, but are instead premade. but again, there are 100's.
Bigger dungeons have RNG wings. Decent amount of those as well.
Still little reason to actually visit any besides to steal deco for your ship.
Ship upgrading is nice. but contrary to base building, since its a prefab hull.
Bosses totally redone.
Now, instead of spawning in world, you travel to instances to fight bosses. These boss arenas are 100% unbreakable, and fully crafted with no RNG progressive building. some are straight up boss arenas, others are Metroid like dungeons. A bit dissappointing, given the Terraria roots. but at the same time, a good solid new idea. Hopefully the game will add summonable bosses in as well.
Top 2 teirs of biomes/ore/progression are not in the game atm. Which is a bit of a problem.
As the current progression system has Volvcanic, magma, dead planets as top teir (t6). Aka, you will NEVER fight a high end ice weapon, because ice planets are teir 5.
T7 is supposed to open up, and have all planet types. t8 tentacles.
I have lost faith in it for sure.
I don't think they know how to get alot of things done. Any lofty ideas of building towns with npcs gone. Any ideas of a good monster system gone.
Like, they seem to either not understand the importance of Terraria's monster drop system, or just have no ideas how ti implement something like it.
Starbound currently BADLY needs implants, accessories. Non-armor based gear. it badly needs non-core progression armor as well.
And it badly needs an upgrade system. The RNG weapons make alot of weapons forgettable. Often you may find a great weapon at t1-3, but have to ditch it, due to its lack of core dps, as you go. And then due to the RNG, never find a similar weapon type later.
There ARE cool weapons now. Bouncing shots, forking shots, lighting guns, flamethrowers, acid throwers, etc. Its actually really easy to overlook how many good ones, with so many diablo style trash ones. and again, even if you find one with an awesome firing pattern, it might be white quality, or low teir and thus shit.'
We need to be able to upgrade, and even rename weapons.
Visors. game also needs visors. metroid prime style. infrared, etc..