Starbound

ronne

Nǐ hǎo, yǒu jīn zi ma?
7,949
7,143
Probably wait. There isn't a ton of content really there yet and we're probably due for another couple of wipes at least.
 

Caliane

Avatar of War Slayer
14,623
10,127
yeah. Just kindof repeating myself.

If you want jump in on some community aspects. Such as the modding community. which is very robust already. or notating/converting .abc files. fanart?or things of this nature. Getting in on the ground floor might be fun. And might even let you influence the games design, or future mod updates.

If you are looking for a complete game experience. you are a good 6 months I would guess at LEAST away.
 

Jefferson_sl

shitlord
272
1
I say that if you are interested jump in now. I got in on the alpha builds of Minecraft and Terraria and found it mind blowing just how much those games evolved from what I got from my initial investment. Sure loosing all of your progress sucks balls, but the real fun is in just being along for the ride.

I just got the game and am having plenty of fun with it already. When it gets old I'll check something else out for a while and come back when the game has seen a major update.
 

Jefferson_sl

shitlord
272
1
I am with you on that. The graphics (character in particular) took a major step backwards in my opinion.
To be fair Terraria was using Final Fantasy sprites as a placeholder for the actual sprites and the look was heavily influenced by that, Starbound already took most of the Terreria concept they don't need to steal the graphics too. I haven't kept watch on the game development but the look is sure to evolve.
 

Tuco

I got Tuco'd!
<Gold Donor>
45,485
73,569
I played for an hour or so. Maybe I'm missing something but it just seems like a 2d minecraft? That really seems limiting given how integral the building aspect of minecraft is and how limited of a fov you have in 2d. What is possible in Starbound that isn't better in even a vanilla version of minecraft?
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
7,949
7,143
It's a PvE adventure/rpg game, the building is only secondary. It's just that none of that shit actually exists yet, which is why I told you not to buy it fool.
 

Tuco

I got Tuco'd!
<Gold Donor>
45,485
73,569
Hey Ronne I heard you told me not to play it because there's not enough content but I just played it and I don't like it because there's not enough content.

Just kidding, if this is supposed to turn into more of an adventure-RPG that's cool. I'll check it out in a year.
 

Caliane

Avatar of War Slayer
14,623
10,127
Hey Ronne I heard you told me not to play it because there's not enough content but I just played it and I don't like it because there's not enough content.

Just kidding, if this is supposed to turn into more of an adventure-RPG that's cool. I'll check it out in a year.
Or terraria right now.
probably like 2 or 5 bucks on gog or something.




But yeah, these are far more combat oriented then minecraft. although, building is a bit part too.
And obviously everything is gated. you need to beat bosses, and dig deep/explore to get all the tools to even start really building.
 

Caliane

Avatar of War Slayer
14,623
10,127
floran are the best race.
The little dialogues your char gives when inspecting are a great addition to this genre.
In general, the races are great. the NPC towns etc.
Raidable glitch castles, human prisons, etc.


Surprised on art complaint. I find it a clear improvement. the larger sprite allows more animations, and emotes.




"Next on the agenda, environmental hazards, extreme weather, meteor showers, acid rain, gravity variation, non breathable atmospheres + more"
 

bixxby

Molten Core Raider
2,750
47
It's definitely a fun little game. Shame that they're doing character wipes though, haven't been able to get back into it since they wiped my treeman.
 

Delly

Trakanon Raider
2,981
622
So are the character wipes done yet? I played it for a bit but after I heard about character wipes I haven't been back yet.
 

bixxby

Molten Core Raider
2,750
47
So are the character wipes done yet? I played it for a bit but after I heard about character wipes I haven't been back yet.
Pretty sure I read there will be at least 1 more before 'release' with more than that possible.
 

Forbin_sl

shitlord
304
1
Compiled list of most of the things yet to be added to the game.
The future of Starbound | Starbound

NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet's terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points-but no major details. For the details you'd use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that's it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
 

Dudebro_sl

shitlord
862
2
It'll be nice when monsters are actually different besides visually. you are basically fighting the same thing no matter how it looks.