Graveyard is from previous version, it's nice because it has a few specific items, notably the gravedigger's shovel, I made that super early cause it's really good at digging in most of the world. It removes 3x3 blocks if they're soft blocks(mud/ash/dirt/snow kind of stuff), which is the vast majority of your mining stuff when clearing out arenas or digging somewhere. Since there's so little stone in this seed it makes digging super fast other than near the surface.It's impressive; at this point I thought they were full in on whatever the next terraria iteration was. The new/"replacement" boss is hilarious on getfixedboi. And by hilarious I mean fuuuuuuck "her" haha. Friends and I are going through it and we didn't realize tomestones spawn a graveyard biome now if you have enough. Most of the starting island was converted in like 15m of us starting, due to all 4 of us dying to the amped up damage on stuff/mimics randomly showing up and raping us. Ghosts absolutely suck when they start spawning all over the place. Definitely make an effort to clean those up or it is a rough time, especially since even if you start going upwards they will spawn under you and go through walls/terrain.
A lot of fun so far; highly recommend at least doing the upside down seed stuff at a minimum, or getfixedboi of you want to beat your dick with a rock for fun. Terraria Souls!
They definitely were before, For the Worthy was the only one slightly unique in that it added some new stuff to bosses but the previous version was still fairly minor. The new Don't Dig Up seed changes the game a lot and some of the changes to For The Worthy or the everything seed(not sure which is which) to bosses also make them more unique. It's not like Calamity where 90% of the stuff is brand new though, it's more like it's still the vanilla terraria, but different. It's similar to "New Game +" in the original Zelda, where it's still mostly the same stuff but they moved dungeons/caves around and it really fucks you up.you know, I never messed around with the special seeds. I just considered them easteregg/goofs. not full on new gamemodes, or calamity style reworks. guess I should.
Yeah I had no idea that melee was generally considered bad back when I did a playthrough, I just thought the game was surprisingly hard. Then I saw in the labor of love patch notes the dev flat out said 'melee has long been considered the worst of the three playstyles'.They also buffed melee a bunch which involved changing a bunch of weapons, so there's quite a few "new" weapons, kinda. Instead of most swords being "you swing, and it also fires a shitty projectile" variations, they removed most projectiles but added larger swing arcs and cool effects and the new weapons are pretty good. Been using Night's Edge a lot and it's excelent even in early hard mode. I still mostly use ranged weapons for bosses because bosses are bosses, but for trash clearing melee weapons are great now(and no ammo/mana issues) and on lower difficulties even bosses would be fine.
You don't have proper accessories maybe? You want boots obviously for lateral speed, wings for flight(you can get wings as soon as you start hardmode, there's several types, easiest to farm is pixies need 99dusts+20 souls of flight which you get from the wyverns, can farm rare drop instead of pixies like large harpy feather and shit but it's all the same and pixies are reliable) and preferably a vertical accessory like cloud/sandstorm/blizzard in a bottle or in a balloon if you have a red balloon, or the fishing variant with pufferfish and tsunami in a bottle. Those help a lot with vertical speed, alternatively the queen slime mount is very efficient at vertical movement. It's 3 slots but mobility is really worth it in this. Also the defensive accessory from brain/eater, brain one is especially good.Playing on master mode or whatever and I must be missing steps someplace in hardmode. Mechanical bosses all just feel completely impossible so far, even with a giant arena with statues/lanterns/honey etc and full potion buffs. I don't know what else I could be farming though if I've got a titanium and forbidden set?
Farmed gold for a while and rerolled all my trinkets to 4 defense and still doesn't even feel close. The damage they put out is so high you can't possibly heal through it with the potion cooldown, and everything goes through walls now so I can't even have a nurse in a box to heal me cause she just dies 10 seconds in to the fight. You used to be able to do the hardmode eye boss with a big arena and some kiting, but it feels like they changed the projectile tracking on it cause you just cannot actually evade damage anymore with how fast the lasers are.
Playing on master mode or whatever and I must be missing steps someplace in hardmode. Mechanical bosses all just feel completely impossible so far, even with a giant arena with statues/lanterns/honey etc and full potion buffs. I don't know what else I could be farming though if I've got a titanium and forbidden set?
Farmed gold for a while and rerolled all my trinkets to 4 defense and still doesn't even feel close. The damage they put out is so high you can't possibly heal through it with the potion cooldown, and everything goes through walls now so I can't even have a nurse in a box to heal me cause she just dies 10 seconds in to the fight. You used to be able to do the hardmode eye boss with a big arena and some kiting, but it feels like they changed the projectile tracking on it cause you just cannot actually evade damage anymore with how fast the lasers are.
Daedalus got a pretty savage nerf didn't it?There's some pretty specific strats you want to use for each depending on where you are at in exploring the world.
Destroyer is -cake- with a sufficiently high enough platform and the Daedalus bow (get/make keys of light, put chests in a decent area to fight in, and then kill the resulting mimic until you get the bow) it doesn't require any line of sight and the rate at which the arrows drop from the sky increases as you hold it down. Double down for victory by getting jester arrows which pierce (though you don't need this)
Twins are annoying, but an easy tip is to make a railway that loops back on itself after 3-4 screens, and have barricades both above and below every few yards that don't block you shooting whatever spells/guns down the railway itself. This blocks basically all the ranged attacks, you'll get an invulnerability frame from the cart hitting them, and you can keep out of range of the flamethrower. With minecart speed. Daedalus bow is a little more difficult to work with on this, but still doable (I usually end up using it just to avoid having to farm another)
Worm Scarf is flat out better than the Brain deal in most cases, but having both is just ++ extra on survivability.
Skeletron Prime you just need to make a series of platforms (with heart lanterns, fires, etc of course) in like a 2x2 screen area. Cthulu Shield, boots, wings, and you should be able to dash around it to avoid getting murdered. Can use the Daedalus bow or the megashark easily enough; it all comes down to not outright murdering anything but to spread damage around as much as possible before you start killing the limbs, as the speed/rate of attack increases as each one is destroyed. Just keep flying up one side, dashing to get on the other side of it, and repeating as it changes sides on you, then just make sure you are semi-far away from the skull when it starts spinning/speeding up. The bonus of the shield causing a hit will also help you bounce off of it in the case you don't aim well. Haven't tried summons on these at all really, though having enough flying type summons to keep doing damage to it while you just focus on dodging is probably the best way to go about it with that style loadout.
Those have been my default go-to strategies forever, and they've worked in each mode type (regular, expert, master, etc)