Gravel
Mr. Poopybutthole
I guess I should say I slowly lowered every setting from ultra down to low. Nothing seemed to help.Never set everything to low, a lot of the times low uses the CPU instead of the GPU.
I guess I should say I slowly lowered every setting from ultra down to low. Nothing seemed to help.Never set everything to low, a lot of the times low uses the CPU instead of the GPU.
Yeah and it really sucks that its buggy because I REALLY like what i'm seeing. Just need to get those damn bugs squished.Co-op is a shit show too. Lots of people saying characters being wiped. But even getting it setup is a nightmare.
I've had the "can't quit the game" bug probably 95% of the time. I'd say it only actually worked like twice.
We did eventually get co-op working, but at some point I guess we both talked to a vendor at the same time and that for some reason caused me to be locked into just being able to see the vendor and do nothing. Tried quitting about 100 times, didn't work.
Eventually I did something, I don't even remember what, but then I was in first person mode, had teleported somewhere else, and couldn't move (but I could spin, and I could dive...couldn't see shit though, cause I was inside the model). Tried quitting a bunch more and nada. Eventually it did kick me.
But if you leave a co-op game, there's no way to get back in. So we called it a night.
Game seems okay, but it's a buggy fucking mess. Whether that's because of Game Pass or what, I dunno.
It would also help if they didn't give you sidequests throughout the game which try to send you to areas you have not unlocked via the main story yet.Only significant but I've found has to do with the pathing. A couple times now it has very clearly led me to the wrong place. Each time I just have to go backwards or take a different route away from th suggested path until it flips to a new routing.
Exploration seems to have way more negatives than positives. You're not going to find some exceptional piece of loot by going through areas that have skull mobs, but since they really aren't that hard to kill you will end up overleveled and everything else starts getting trivialized. You might need to go a little off the main path to find things like cyberdeck upgrades now and then, but I've learned to not go any further than a nearby chest marker on the map that looks like it may be easily accessible.Also went into one quest area to pickup an item but went in a little bit too low and died. We went back in to see if we could try it one more time before going to go level up some more and all the mobs in the area had despawned and we just walked up and grabbed the quest item. Other times after dying, we'll get respawned in a slightly nearby area but with shit that's ~10 levels above us and we get womped again almost instantly. Just in general, the positioning of varying level mobs seems weird. On the way to an objective, we'll walk through a level 5ish area, then right next to it is an area with level 18s, then if we can sneak by fast enough goes right back into another level 5ish area. Maybe we're just not going the right way.
Your cyberdeck has different hacking levels for different items (doors, chests?). Just started so I haven't run into this yet, just something I heard while watching Cohh's stream.Another bug which has made me mad a few times now: I keep running into chests that claim to require the ICE level that I currently have but they still say ACCESS DENIED anyway.
Nah, I have the correct ICE level for the chests, and I've successfully unlocked other ones of the same level. I'm starting to wonder if the chests in question are actually checking ATM instead, because they make the 'bleep boop' noise when you fail just like an ATM.Your cyberdeck has different hacking levels for different items (doors, chests?). Just started so I haven't run into this yet, just something I heard while watching Cohh's stream.
Tried out controller and kb/m to compare and I prefer the movement on controller, because WASD is all janky, needs to be a setting like FF14 has. Also would be nice to have a sprint option. Another weird thing, firing a semi-auto weapon (the starter pistol) with the controller the fire rate is capped? But with mouse I can fire as fast as I can click. Must suck for console plebs.
WASDESDF movement completely kills m/k for me. Mouse aim is somewhat better (doesn't matter at all with burst rifles), but the movement is night and day. Can't say I ever noticed the cap on fire rate, and I used the fire hand cannon for a few hours before I got the first burst rifle to drop (PSA: do the quest that sends you into the morgue as soon as humanly possible).
I tried it on XSX and PC again this morning. Only gun I can fire faster with mouse than Xbox controller is the HCF Heat (handcannon). The really weird part is it's only a slight difference on PC (maybe 1 sec slower to empty the gun) but on XSX no matter what I do I can't fire any faster than it shoots when you just hold the trigger down. Not really a big deal though, it was a great gun at the very beginning of the game, but way outclassed now. Sadly, even guns I find in areas with L24 enemies aren't able to compete with my EBF and ABF rifles.I experimented some more and the weird facing with WASD is because your character is always facing your cursor, which is how you get the weird back/side stepping shit.
Controller right trigger (no matter how fast you pull it) fire is blam..blam..blam.. Mouse is blamblamblamblam. It's a huge difference.
Thanks for the tip about the morgue.