Man, going back and looking at some of the original posts. Such nostalgia being brought back ha.
Reminders of some of the pain-crushing difficulty in older games. shit like, need torches to see. fall down a pit 3 levels. facing monsters 3 levels too high for you. lose 2 of your party running back... cant resurrect. auto saved....
how is Ultima:underworld going? havent heard much there either.
I notice here, the "estimated date" was oct 2017. obviously past that. wonder what the target is now.
I do like what I see from the last vid. you can get it for $27 now, and seems they intend to raise price to 40 on release. (32% off)
CrowdOx - The Bard's Tale IV
Also wonder how the classes will work exactly. the voicing, etc. I see in the dev updates, there are base classes with sub classes. bard>rabble rouser, brew master, minstrel, troubadour, or war chanter.
practioner> conjurer, magician, sorcerer, wizard> archmage.
Rogue.
So, I think the base characters are preset. which let them do the characters and voices. and you then just specialize them. Also, notice the combat vid from before, does use different character art. While, the game does say up to 6 party members. so, other party members there, or remade characters, or can choose art, but voices are same regardless.