Xalara
Golden Squire
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Strictly speaking from the architecture it would surprise me if the Xbox One is harder to program for given Microsoft's reputation with developer tools and their legacy in the X86 space. Then again they could have gone and implemented some silly software that you have to program around. Sort of like for games on Android, if you want to keep the graphics context when someone switches to another app on the phone you have to do some crazy hacks because the OS doesn't really support it (this could have changed in recent versions but I doubt it). There's some fun stories about melted phones when trying to get around that software limitation
It would surprise me greatly if the Xbox One doesn't have some kind of memory management system for its cache so that the developer doesn't have to worry about it unless they want to. Again though, like I said previously and what the article I linked said, it is all about implementation.
It would surprise me greatly if the Xbox One doesn't have some kind of memory management system for its cache so that the developer doesn't have to worry about it unless they want to. Again though, like I said previously and what the article I linked said, it is all about implementation.