Szlia
Member
The iPhone is a bit of the exception and that may very well be the reason for its success, but the cell phone business model is more based on a flood of new models making it an absolute nightmare for software development, even worse than the PC and their bazillion potential configurations. Another big problem with cell phone is that the retail price for software is expected to be $0.99. The installed base is huge and impulse buys boosted by the low price, but success is also that much more volatile, so if you have a big budget game you are basically forced to also have a big budget advertisement campaign for it and hope your marketing team is good at its job or you will lose a LOT of money.