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Yes, because MS will just come out and admit that is what they wanted all along.People will still try to vilify MS, even though all of the always-on shit was rumored from third parties and nothing MS said themselves.
Yes, because MS will just come out and admit that is what they wanted all along.People will still try to vilify MS, even though all of the always-on shit was rumored from third parties and nothing MS said themselves.
There was aMicrosoft Creative Director, Adam Orth, fired for his behavior involved in potentially leaking and heavily insinuating that they were doing Always-Online. That's not a third party. Now, I don't think they should be vilified for it at this point, but I think Always-Online was definitely a very real "possibility" and a potential plan that they had in the works at one point or another.People will still try to vilify MS, even though all of the always-on shit was rumored from third parties and nothing MS said themselves.
I sincerely hope that most developers don't actually use this bullshit lock. It should be completely up to the user whether they want to be spoiled or not when watching a stream, not the developer.After the glee surrounding Sony's PlayStation 4 share button came down a bit from its initial fever pitch (admittedly, it's still pretty high), savvy gamers started to realize that there might be drawbacks. We fully expect members of the press to be subject to embargoes and NDAs on use of the feature, but what about when gamers get their hands on titles early? Are we doomed to a generation of spoiler overload?
Thankfully, according to an interview with Shuhei Yoshida conducted by Japan's 4Gamer.net (and translated by Edge), our delicate eyes and ears might be safe from the corrupting influence of information excess. During the conversation, Yoshida indicated that Sony is handing over control of the Dual Shock 4's Share button to developers.
The idea is that developers will be able to lock out the feature during moments they don't want shared online. Final boss fights, key plot moments, and even special easter eggs could be subject to the freeze depending on what's desired from the studio.
That still won't prevent footage from legitimately acquired early copies from making their way online. However, a server-side blockade or a day one patch to enable the feature might help keep gamers from accidentally witnessing something that would ruin their experience with a title.
I sincerely hope that most developers don't actually use this bullshit lock.
Agree.I don't like it when video games become the art of dressing up a business model.