I think (hope) we're going to see a large shift over the next generation of games. We're probably going to see a lot more diverse price-range of games with a lot more $20-30 titles. The days of you having to make a $60 blockbuster title to be in the game industry are over. With Sony throwing their weight behind supporting small and independent developers and Steam and Digital Distribution there's a lot more room and a much larger chance to smaller projects to be successful. It's already started to happen at the tail end of this current generation with titles like Journey, The Walking Dead, and Minecraft.But with the huge budgets and teams sizes along with ever increasing pressure from the consumers to increase visuals/gameplay we cant really expect anything less. With budgets the size of summer blockbusters and a fraction of the fanbase, revenue streams and financing options that big movies have. Gaming is just getting too big to sustain the model it has been working from. Suites take over, tech/creative types cant handle the business side when dealing with hundreds of millions of dollars. Its going to be interesting to see what happens in the next 10 years.
I partially agree with what you are saying however you still need nice looking exclusive AAA games to attract potential gamers to your console platform.I think (hope) we're going to see a large shift over the next generation of games. We're probably going to see a lot more diverse price-range of games with a lot more $20-30 titles. The days of you having to make a $60 blockbuster title to be in the game industry are over. With Sony throwing their weight behind supporting small and independent developers and Steam and Digital Distribution there's a lot more room and a much larger chance to smaller projects to be successful. It's already started to happen at the tail end of this current generation with titles like Journey, The Walking Dead, and Minecraft.
Yeah, absolutely, and they'll still be there. There's just going to be a lot more thanjustthose titles going forward. The industry can't sustain itself on those big AAA games alone anymore with how costs have gotten out of hand.I partially agree with what you are saying however you still need nice looking exclusive AAA games to attract potential gamers to your console platform.
Pay to win is prevalent in many non-western markets. CryTek touched on this when discussing challenges in bringing Warface to different markets. IIRC they brought up the fact that the Russian version has pay-to-win aspects because that is culturally acceptable while the North American version won't since it isn't culturally acceptable.I don't mind f2p/rmt. It's just a way to subsidize the cost of games for people like me by letting people buy dumb shit.
I'll never play a game that's pay to win though, and I don't see that being a very prevalent force in gaming.
Thank god. Points were the stupidest thing ever.
Monthly subscription-based online play!EA ditching online passes:http://www.gameinformer.com/b/news/a...line-pass.aspx
I suspect their games will have some other, far more obtrusive form of monetization in return. Online passes never really bugged me since I always buy games new, but I'm sure whatever other crap they'll try to milk customers with will.