Well that depends on a couple things. Can I at least sign into my Xbox account on a friends machine to play a game I brought over? You might be underestimating the amount of people that trade games with each other. Also wouldn't this destroy services like Gamefly or other places that you can rent games from?People being able to sell or trade their Xbox One games online is going to somehow hurt the system? It's a major convenience if you ask me, never need to walk into a fucking Gamestop ever again.
Are you being serious?How is Sony going to take advantage of better processing power?
Except you can also sell and buy games through Amazon, eBay, online forums (here in the UK, we have a massive second hand games market on theavforums.commarketplace), and a bunch of other places. Games rental services (http://www.lovefilm.com/) wouldn't work with the Xbox One, either.People being able to sell or trade their Xbox One games online is going to somehow hurt the system? It's a major convenience if you ask me, never need to walk into a fucking Gamestop ever again.
Quotes I've seen are "per console", assuming they're accurate, a second login for a system wouldn't work. Frankly, look at PS3's relatively friendly digital game qualifier and it ties a game DL to a console limit regardless of account logins - at one point it was 3 (or was it 5?) separate PS3s that could install from a single PS3 purchase across multiple consoles (generally expected for a single household but some abused it)Well that depends on a couple things. Can I at least sign into my Xbox account on a friends machine to play a game I brought over? You might be underestimating the amount of people that trade games with each other. Also wouldn't this destroy services like Gamefly or other places that you can rent games from?
Bro that's the point. Xbox can already do all that.Are you being serious?
Better graphics, better physics, better AI, more stable frame rates - all that extra stuff.
Multiplatform third party games would look better and run better on the PS4, too, making it the console of choice for third party games.
Except you can also sell and buy games through Amazon, eBay, online forums (here in the UK, we have a massive second hand games market on theavforums.commarketplace), and a bunch of other places. Games rental services (http://www.lovefilm.com/) wouldn't work with the Xbox One, either.
That's a pretty huge loss.
There are plenty of good games out there that harness the two devices quite well but aren't worth buying a separate accessory for. If it's built in you might see more of it in games since they aren't losing out by developing a game only for those with the accessory, everyone has one. It's not a bad move.Personally I have no idea why they are putting these Kinect and PS Eye / Move in these consoles. These things sell as novelty gadgets with lame software and then no one is able to make a decent game using them (that would not be better with a regular control scheme). No one could with the Eye Toy, no one could with the Wiimote or the Wii Balance board, no one could with Kinect, no one could with the PS Eye and no one could with the PS Move (Hell! No one even could with the Sixaxis!). It has never been an issue of installed base, because right from the Eye Toy days they sold millions of these things. It has everything to do with the fact motion control is poor control.
If you really want to make an argument for their inclusion, I guess you could say that these devices seduced primarily the mythical 'casual gamers' and, as a result, devs only tried to make 'children/family/party/casual games' for them. So now, if you package them with every units, maybe you will get devs really trying to make good use of them in 'real games'... but I don't believe it for one second. Not only because multi-platform games will only make gimmicky uses of each console's very own device, but also because all these 'children/family/party/casual games' have been a giant laboratory of interactive potential and just about nothing worth enduring longer than the span of a mini-game has emerged. That's a long 10 years of failed experiments!
Please list some.There are plenty of good games out there that harness the two devices quite well but aren't worth buying a separate accessory for.
There's some obvious ones right in your list - bluetooth alone is pretty goddamn nice to have for controllers, perhaps it's just the shitty wiring in my house - but bluetooth works reliably where ever I've set my PS3 for controllers keeping a connection but my 360's I kept having trouble getting a place that would reliably connect without occasional issues from being too close to an air vent (1950's Central Air ducts seem problematic from how much metal - WiFi gets deadspots from them as well).So far the only thing I see that the PS4 is trouncing the Xbox on is GDDR5 RAM instead of GDDR3. Is there something I am missing here?
The video card that hasn't been directly outlined by MS yet?
These are my sources:
http://www.engadget.com/2013/05/21/x...s4-comparison/
http://mashable.com/2013/05/21/xbox-one-vs-ps4/
After the derecho last year I didn't have internet for a full week after the power came back on. If I was a X-1 only person and that quote is accurate I'd have been livid.What's the problem? You are all connected to the internet 24 hours a day and don't lie and pretend like you're not
There's nothing secretive about the Xbone's GPU. They're getting the same APU (CPU/GPU combo chip) from AMD that the PS4 is, only less powerful (18 compute cores Vs. 12 compute cores) and they likely aren't doing as heavy a custom job on the bus to make it better as Sony is doing with the one they're getting.Additionally - on the video - why are they being so slow to even provide who manufactured their video chip? Skipping the specs can make sense - skipping the manufacturer just implies something questionable - like some new unknown provider. You tell us "its an unknown spec NVidia chip" that's one thing you tell us "its a ridiculously high powered chip made by a startup company called Jim's 3dFX redux" and we all roll our eyes and doubt heavily - they clearly know what chip they're using now to at least give people an idea of the quality to expect. Especially since we know 3d failing is a huge deal since it kills the system and 360 wasn't renowned for it's reliability.
Has that been officially stated anywhere though? I've always seen that as "We got this information... hint, hint..." stuff that doesn't always pan out completely accurately.There's nothing secretive about the Xbone's GPU. They're getting the same APU (CPU/GPU combo chip) from AMD that the PS4 is, only less powerful (18 compute cores Vs. 12 compute cores) and they likely aren't doing as heavy a custom job on the bus to make it better as Sony is doing with the one they're getting.
The reason they're being so slow is because they know they have an inferior system power-wise and don't want to advertise it.
Beginning of the gen I'm sure they'll both hit 60 frames, but we've all seen that frame rates drop late in the generation - the end of the generation being 1080p x30-40 fps is definitely more comfortable than 1080p x20-30 fps.As long as they both have enough power to output at 1080p60 who is giving any fucks?
Because Lenas' argument is that the X1 does everything the PS4 does and then some.why are people so fixated that sony has slightly higher specs?