Oh, so there were several days between patchnotes and the actual patch? That's good to know, thank you.Went live on PTS tonight.
Your typical casual player ruffling his own feathers because API allows anyone to improve their gaming experience. "Hey I can't be arsed nor I have the time installing and managing all these addon thingies on my screen, please forbid others to do so !". My thoughts are : API wise forbid critical stuff (exploit, bot, megamacroing, etc) and let other people play with whatever information they want on their interface, you goddamn facebook tablet gamer.Elder Scrolls Online | Michael Bitton | ESO's Addon Conundrum | MMORPG
What are people's thoughts on this?
Saw this over on Reddit. Is this true? I don't agree with this kind of functionality being in the UI if it is. I'm all for info being presented on screen that I have to react to, but any kind of autobot would be bad surely.The people denying it are misinformed - they are saying you can't send keypresses via the addon API - that is TRUE!
However!
You don't need to send keypresses via the addon API, you can do it in other ways trivially easily. Such as: use the addon API to set the color of a square on the screen. Use AutoHotkey to get the color at that location. If it's one color, press X, if it's another, press Y.
Bam, now you've got an auto interrupt bot. Anyone who thinks this isn't possible simply does not understand what's involved in the slightest, and whether or not the API can send keypresses is entirely irrelevant.
You are probably thinking about this interview here:Elder Scrolls Online | Brian Wheeler Talks PvP and 'Darkness Falls' | MMORPGI'm digging like hell because I could have sworn I saw a developer quote that said there are diminishing returns.The AD players said they allowed the EP player to farm them to prove the point that player kills should follow the rule of diminishing returns. The reason the EP player was able to become Emperor is because he got 100% points every time he kept killing the same AD players over and over. There was overwhelming agreement about this on the forums. AFAIK no official comment from Zenimax yet.
LolOh, so there were several days between patchnotes and the actual patch? That's good to know, thank you.
Some good PVP points there:You are probably thinking about this interview here:Elder Scrolls Online | Brian Wheeler Talks PvP and 'Darkness Falls' | MMORPG
Was there anything else in the tutorial?Did the new tutorial last night. I still can't figure out why the hell they turned the weapons racks into a table full of swords. You now get a 1h sword in place of choosing your weapons. So weird to take away options. The tutorial was much quicker this time though.
it was a weird place to introduce the weapon sets.Did the new tutorial last night. I still can't figure out why the hell they turned the weapons racks into a table full of swords. You now get a 1h sword in place of choosing your weapons. So weird to take away options. The tutorial was much quicker this time though.
That makes sense but it IS 3 weeks to release.Example,
you arrive in the main city after the tutorial.
Npc runs up to you. welcome to so and so! wow your gear sucks. I'm surprised you survived with that crap. head over to the blacksmith trade area, and we can set you up. we'll let you practice with weapon type to decide which you like.
conveniently, we can also teach you crafting, shopping in the same set of quests we are going to walk you through!
That is true. iirc it is also random/vendor in gw2 though.Ya, none of that is there. Left the tutorial and went straight to Auridon to figure everything else out on my own. Giving everyone one weapon choice and making them rely on 1) Finding a vendor or 2) Waiting for a random drop to get their destro staff as a sorcerer is odd. I did get a 2H sword as a drop during the tutorial and a bow/heavy chest from the end box reward once I finished. So, maybe there is some coding in there to give you weapons or it all could just be random who knows.
The combat bug where you can't attack and you have to drop into and out of your character screen is alive and well in .181 still.
Priorities man, tutorial experience > over-all experience.The combat bug where you can't attack and you have to drop into and out of your character screen is alive and well in .181 still.
Haven't had that one affect me yet. How often does it happen and are there steps you can follow to repeat it or is it completely random?The combat bug where you can't attack and you have to drop into and out of your character screen is alive and well in .181 still.
What they described can be done without the add-on they're complaining about.Saw this over on Reddit. Is this true? I don't agree with this kind of functionality being in the UI if it is. I'm all for info being presented on screen that I have to react to, but any kind of autobot would be bad surely.
Edit: Reading a bit more, AutoHotKey is an external scripting program people are using to get into from the frame buffer which explains why they are using the UI to create coloured boxes on screen for certain conditions, so that AHK can react to them.
Eh. I liked just picking up my weapon of choice in the beginning.Did the new tutorial last night. I still can't figure out why the hell they turned the weapons racks into a table full of swords. You now get a 1h sword in place of choosing your weapons. So weird to take away options. The tutorial was much quicker this time though.
YeahPriorities man, tutorial experience > over-all experience.
They are making the tutorial more robust, right? Taking away choice, removing whole sets of content. Seems robust and engaging to me.
I mean, are people in the CB forums telling Zeni how obvious it is that they're priority is working on the first 15 minutes of the game in order to sell boxes?
Utnayan's inside man is gaining more and more credibility each time they release patchnotes that indicate the majority of Zeni's resources are allocated to the 1-17 content.
Pretty obvious at this point they're just gunning for box sales. Which is sad because if they were gunning for "Fun" instead they'd embrace Wheeler's (cyrodil guy) designs across the board.
Pretty sad about those patch notes ;-(
I don't really see how that is much of a problem. did we not all bitch about how the 1-10 experience sucked balls?Priorities man, tutorial experience > over-all experience.
They are making the tutorial more robust, right? Taking away choice, removing whole sets of content. Seems robust and engaging to me.
I mean, are people in the CB forums telling Zeni how obvious it is that they're priority is working on the first 15 minutes of the game in order to sell boxes?
Utnayan's inside man is gaining more and more credibility each time they release patchnotes that indicate the majority of Zeni's resources are allocated to the 1-17 content.
Pretty obvious at this point they're just gunning for box sales. Which is sad because if they were gunning for "Fun" instead they'd embrace Wheeler's (cyrodil guy) designs across the board.
Pretty sad about those patch notes ;-(