Played a herp derp build during the last beta weekend (lvl 15-18 Nightblade with Bow / 2 handed for the stun / KB skill, stealth perks and Blue AvA gear). It's funny how you can destroy almost anyone and go away with it ninja style. Like at lvl18 with blue gear I could 2-4 shot anyone below lvl 40 who didn't max his health. This PvP is gonna be a gankers orgy.
I was thinking about playing a healer for group play but cba running around spamming the same mindless "smart" AoE spells tailing the crowd like a mad hyena while magelighting like a crazy lighthouse. Also healers will be required to farm soul gems to rez people and wear heavy armor to avoid Stealth Ninjas Of Doom. It's BSDM paradise : you're being punished for picking a role, and then getting punished again because you wanna do it right.
During beta I was using the Tamriel Foundry Combat Mod which turned TESO awful UI into something way more bearable, and by bearable I mean actually being able to figure out what the hell is going on numbers wise.
I now havetwo main concernsregarding The Elder Scrolls Online :
- the "NOOOPE NO EU SERVER DURING LAUNCH" sneaky drama where they promise Eu players some lag free, no latency heaven on US servers because some testers told them so. With this they basically tell Eu people "you're retarded, buy the game and go fuck yourself". I don't wanna play a AAA MMO release on US server just because they can't deliver. The game has localization but they're so cheap their Eu datacenter won't be ready for launch, and they're already promising people meaningful added content after launch. Smells like a massive scam.
- Ultra-instancing, ultra-phasing. It seems this multi-layered clusterfuck megaserver infrastructure fucks up some quests on an abysmal level. Whether your instance / phase won't spawn some mob / won't feature some action you're basically fucked in the nostrils, you're sentenced to wander like a forsaken soul in "instance limbo", where logging out / in to find the unbugged instance is basically like lottery on Minesweeper. Some people reached level 7 with having most of their quest journal broken / bugged. On level 7. 2 weeks before launch.
Without these major problems, TESO would have been somehow "mediocre-to-okayish" quality wise. But as a MMO launch veteran, I'm quite sure these two things will be the game's iceberg, Titanic style. Only this time we basically knew before embarking.