Sorry if this was addressed, TESOTESTER, but what I'd like to know is how this game differs from previous MMOs, and what about it would appeal to us. Less quests are good, but only if the quality is better and they are fun.
As an Elder Scrolls fan, the best part of the game was the open ended nature of the world, and the fact there were so many combinations one could create 'class wise' and mess around with and still progress. Is that functionality here? Is there a broad range of events, ingame guilds, and areas I can explore and gain experience in? That would give me options. If there is area A, which is required for the main event, but B,C,D,E, and F and one extra area is needed to level from 1-10 then that gives me a decent amount of replay ability. If there is A,B, and C and all three are easily explored my first play through, well, then it'll be far less fun to run an alt through there.
I can't really glean enough from your posts to really differentiate the game from other MMOs. What would make me want to be interested in this game?
As an Elder Scrolls fan, the best part of the game was the open ended nature of the world, and the fact there were so many combinations one could create 'class wise' and mess around with and still progress. Is that functionality here? Is there a broad range of events, ingame guilds, and areas I can explore and gain experience in? That would give me options. If there is area A, which is required for the main event, but B,C,D,E, and F and one extra area is needed to level from 1-10 then that gives me a decent amount of replay ability. If there is A,B, and C and all three are easily explored my first play through, well, then it'll be far less fun to run an alt through there.
I can't really glean enough from your posts to really differentiate the game from other MMOs. What would make me want to be interested in this game?