There's not much new information to give. The beta only lasted for this weekend, and most of the content was blocked off.
The only available races were Dunmer, Nords, and Argonians, and the only land that could be accessed was a small part of Skyrim. A lot of scenery and objects may have been using repurposed assets from TESV, so who knows if it's indicative of graphic quality as a whole, but it doesn't look too bad for an MMO. Character creation so far is pretty meager on top of the limited race selection, but there ARE separate sliders for your boobs, waist, and butt.
They didn't have the new character tutorial that one of the other videos showed, probably because it wasn't applicable to this area. There were a few quests available, I only had a brief time to play through them, but one was a short and standard quest about finding three people who'd been enchanted into thinking they're skeevers. Another had you find three runestones in the worldspace to open a barrow and purify someone's corpse. The third was about rescuing an NPC from the "Frozen Man" by searching in a cave for journals and items that served as clues to the Frozen Man's identity, and it actually felt like the kind of quest you would see in a typical Elder Scrolls game.
None of the quests had a long or complicated dungeon involved, and there was no instancing in any of them, though this could be because it's still in beta.
The game does look and feel a lot like Skyrim, right down to the shape of the quest compass and icons, so they're definitely trying to sell this as "Skyrim Online." The combat recreates Skyrim's a lot more faithfully than I would have expected for an MMO; there doesn't seem to be any dice-rolling and you have to keep your reticule fairly close to your target, though there's some room for error. First-person POV plays pretty nicely, though among the three of us who were playing I was the only one who even thought to check it out, so it's not as emphasized (yet) as it was in other TES games.
Also, there's this weird-ass lockpicking minigame that none of us could figure out. It's like Oblivion's, but upside down. You push the tumblers down, and if you hold them too long then the lockpick breaks.