Here... I'll just rip quotes from the paid IGN endorsement.
So you get all of the downsides of an MMO, and none of the upsides (socialization / group oriented play)
Action combat is great in a single player game, I absolutely love Dark Souls... except it makes for a shitty MMO... See: TERA
read: It will take forever to implement new content.... "Expect a new planet every month... ring a bell?" Nothing wrong with that in a single player game, but not with a subscription model.
Basically... it sounds like SWTOR 2.0 or maybe... AT best I expect this to be Skyrim with multiplayer, but that's not what draws me to play an MMO and pay a subscription fee for 6+ years (EQ for 7, WoW for 8... I'm looking for wow's replacement.. not SWTOR 2.0).
Redesigning the game from the ground up to be a social experience first and foremost and you might change my mind. We already played a primarily single player quest driven game (with raiding and grouping at max level) for years starting with warcraft and extending to all of it's clones, we (I know I'm speaking for several people that have sent me private messages or reputation comments from my comments today) don't want to repeat that experience anytime soon. We're looking for anything different... Force the social interaction to a lower level... let us create our own storylines and memories,I still talk about the good times I had on Sullon Zek in EQ, I barely recall SWTOR's storyline(s)... even if at the time I thought it was pretty decent.
Quote from the developer.... What is so wrong with an all pet group... It doesn't conform to whatever holy trinity they are going to implement so they nerf it so that everything is "balanced" and boring? Reminds me of taking away warlock's ability to tank in WoW because it didn't conform to "the vision"