you don't understand what he said.
And the why.
This comes up in any "hardcore" pvp discussion. I've noted it in many games. having played "hardcore" pvp games, and "softcore", and of course battlegrounds.
Alot of people hate battlegrounds, and for good reason. But a battleground, in an mmos is like a match in Team fortress, or a moba, etc. Its always there and ready to go. if you want pvp action, it is there at the drop of the hat, with 100 and 1000's of opponents to go up against.
A game like Eve or any of there "hardcore" pvp game, which incurs death penalties, creates a pvp system where 9/10 times when the possibility of pvp occurs, you choose to AVOID it. It is the safe move. Pvp only occurs when YOU feel you have the upper hand, and assured victory. and fights are usually quite lopsided, as that is exactly what happens. one guy trys to run, the other guy has no chance of losing so pushed the attack. 1 in 10000, it was a trick or that small guy had friends close to call, and suddenly real action.
pvp in games of this nature actively discourage actually fighting.
do you like forum drama? do you like tension? do you like ganking people how have no chance of fighting back? do you like spreadsheets and no action? Eve is the game for you.
Battlegrounds are ideal for pvpers who want action. want opponents that will fight back regardless of odds.
Granted.. I do not think battlegrounds are perfected or ideal. there is a better solution out there. They do empty the game world. are too isolated. have too little effect on the economy, etc. There is nothing mmo about that. they are just a fps deathmatch, etc minigame IN the Mmo. and that is clearly a problem.