Good points: The game is quite pretty for what its worth. Also some of the mage class spell abilities were pretty cool. We found our selves having a good time setting up combos and using abilities that one another can finish by pressing x. The skill system is unique, thats a good thing right?
Bad stuff: Im going to have to break this down by topic
The world: Its pretty much your average quest hub mmo except things aren't completely handed to you on a silver platter. You have to put some effort into finding the quests and then chasing down markers on the map wont always guarantee progression. Occasionally I was forced to pay attention which may seem like a good thing except the story is dumb as shit and I dont want to be forced into wasting time watching live action cut scenes. Did I mention every time you zone into an instance (all the fucking time) you get separated from party members.
Also, mob are complete trash, offer zero exp, and as far as I can tell exist solely to impede me on my journey from quest maker to quest marker. But hey, zero bear asses!
Speaking of exp, 3 hours managed to get us all the way to lvl 6. 44 more and I might throw myself off the upstairs railing. Its fucking grindy.
The UI: Minimalistic user interfaces are apparently the flavor of the month. My issues with this thing are hard to put into words, but I don't feel like you are presented enough information to play the game. Part of the problem may be the...
Combat System: Its my opinion that mmos are basically accessories wrapped around a combat system. Everything you do revolves around setting up or partaking in fights. Especially so for pvp players. The combat system in Elder Scrolls Online feels like they started with a decent tab target system (The skill system really isnt bad...) then wanted to make it more guild warsey and slapped on some left/right mouse abilities and "don't stand in the red" nonsense. After some board meeting it was decided the whole thing isn't doing enough to trick Elder Scrolls fans into buying Skyrim Online so now we have this ridiculous crosshair point and shoot thing.
Its like some Frankenstein mash up of distinct systems that refuse to cooperate.
I just want to point out that where your crosshair (your camera) points is where your character goes, is where you attack. We have an open world rvr system where you cant even fucking pan your camera while moving. Enjoy your unavoidable assjams.
Also your mouse attacks don't go off with consistent timing, dont hit what you think you're targeting with multiple enemies around, and look ridiculous. This is 90% of the floaty/janky complaint.
Oh, and jumping feel like wearing space boots.