Making so many of these types of choices, the removal of aspects of the UI modding, nerfing exp gain into the ground, when it's so close to release is one of those giant red flags people should pay attention to. These are decisions to be made several months before release, presumably before any sort of open beta. When you present your product to the world at large, you need to be on your best footing.
This is why SOE's massive shift in how they've handled Landmark in comparison to the things they have done in the past has people in a positive buzz about the game. They asked people to join them in helping guide the game moving forward, and brought us in before things are even fully functional. They said, "Here we are, warts and all. Tell us what you think." And they've listened to that feedback.
ZMO, on the other hand, has not put their best foot forward. In fact, they're directly hampering gameplay they don't like. Gameplay that has emerged as better (or at least more efficient) than what they want players to experience. If Ut is to be believed, the Beta weekends have done more harm than good, and even in this thread we see a few people who have canceled preorders as a result of what they've experienced. It's almost tragic really and I can't imagine anyone at ZMO is enthusiastic about the upcoming release, because it's clear this game isn't ready for release. I'll keep hammering this point but I think moreso than any other game I have played in beta form, this is one that clearly needs several more months of development time, to include an extended open beta.
It'll sell boxes but whoever said the PC release was to sustain them until the console release hit the nail on the head.