The Elder Scrolls Online

Daidraco

Golden Baronet of the Realm
9,218
9,327
The only bit I find amusing is that there are those of you that hated on this game a month ago. Yet, here you are, with the receipt in hand, mad at the same shit you was mad at a month ago.
 

Xaxius

Lord Nagafen Raider
531
147
State of the Game Address. Curious, no mention of subs or sales.
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As it?s now two and a half weeks since we officially launched on April 4, I think it?s a good time to bring everyone up to date on The Elder Scrolls Online service, maintenance windows, and what we?re doing to add content, make the game better, and address some issues that are near and dear to the community.

First and foremost, please know that we are doing everything we can to combat the gold spammers and bots ? especially ones that ?camp? dungeon bosses ? that you see in game. I play the game every day; I see them too, and yes, they drive me crazy. We have had a daily running battle with them ever since the game launched ? moving them from global chat, to in-game email, to creating bogus guilds and inviting players ? and we continue to take measures to keep them away from players, even when it isn?t always apparent that we are. Most of the battle has been on the back end of the game ? we regularly ban accounts involved in spam and bot activity ? our teams are working on better systems to identify those accounts and characters that are doing black market activities, and we?re also working on some game feature refinement to make it harder for them to acquire gold in the first place. Fighting black market activity like gold selling spam and farming bots is a marathon, not a sprint, but we will do whatever we can to reduce their impact on the game.

The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned ? our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don?t have to contact Customer Service in the first place.

Also very visible was last week?s gold ?duping? (duplication) bug ? where players could manipulate stacks of items in their inventory to create copies. We fixed the problem and banned the accounts of the worst offenders And yes, we erroneously caught up some legitimate accounts in that ban, for which we apologize ? all erroneously banned accounts were reinstated within about 8 hours. Contrary to some reports, exploitation of this bug did not result in destabilizing the ESO economy in any way. We did turn off guild banks to limit the spread of the problem, but that was only until we put up a new version of the game that fixed the exploit later that evening.

All of these fixes have resulted in several more maintenance periods than we planned for ? we know that everyone wants to play the game and hates downtime ? but please be aware that every time we take down the servers for maintenance, it is either to fix a problem or put up an update that makes the game better. We are working on shortening the length of maintenances, this will get better over time.

So, here?s the list of our more prominent fixes since launch, as well as info about ongoing support that we?re doing for ESO:
  • Fixed the bug where a small percentage of players lost their expansion bank slots.
  • Fixed quest-blocking bugs, especially ones in Coldharbour, that prevented players from completing either a main quest step, or the Coldharbour zone.
  • Fixed many other quest bugs not related to the above where items/NPCs didn?t spawn properly.
  • Fixed the Greenshade (Aldmeri Dominion zone) problem, which caused the zone to crash every few hours. This one was fixed on 4/4, but was a problem during early access.
  • Fixed two dupe issues: the above one involving stacked items, and another (on a much smaller scale) involving crafting hireling emails.
  • Put many back-end fixes and procedures in place to block black market gold farmer activity.
We still have much to do ? there still other quest problems on our fix list, most of them involving the situation where they become ?de-synched? from the zone and don?t spawn their items or NPCs properly. We are in process of putting up our first major update to the game on our Play Test Server (PTS), which includes many updates to the game, including class and weapon ability tweaks, content fixes, and updates to almost all game systems. It also contains our new end-game Adventure Zone, Craglorn, with Veteran content aimed at 4 and 12-man groups. So stay tuned for PTS patch notes for all the other fixes that we?ve been working on. This is a major update to the game, so it will be on PTS for at least a week or 10 days for testing before we take it live.

We?re working on fixing problems, we?re combatting black market gold farmers, and we have a hefty new patch coming shortly. ESO is already an awesome game, and it will only get better from here. Thanks for your patience and support, and I?ll see you in Tamriel. - Matt
 

Bondurant

Ahn'Qiraj Raider
3,837
4,786
Who here is saying that? Is this like Vitality earlier in the day where you are attacking me for something I never even said?
Oh God I was merely commenting on the subject, I wasn't attacking you or anything, I was just venting about (IMO) the most critically broken game mechanic. I know some people hate you out there, but you shouldn't take every reply as an full scale, outright aggression.
 

Bondurant

Ahn'Qiraj Raider
3,837
4,786
Hallo,
bisher gibt es noch kein festes Datum, wann der europ?ische Server nach Frankfurt umzieht. Es ist aber weiterhin so geplant.
Hello, currently there is no fixed date, when the european server will be moved to Frankfurt. It is however still planned.

Source

Well that's gonna hit Eu players subs pretty hard.
 

Telestin

Bronze Knight of the Realm
153
32
The only bit I find amusing is that there are those of you that hated on this game a month ago. Yet, here you are, with the receipt in hand, mad at the same shit you was mad at a month ago.
I got the game as a gift. So I gave it a second chance, since I was basically playing for 30 days for free. I canceled my subscription already. The game is no fun and a waste of time.
 
368
0
I am still enjoying some aspects of the game. I am VR1 now and doing the big quest lines I did not finish while levelling and doing some sky shard farming. I have enjoyed the game for the most part but I'm not sure how much I want to grind the VR levels. I also find myself logging into GW2 more in the past week. The new patch in that game made some nice improvements.
 

Gecko_sl

shitlord
1,482
0
The only bit I find amusing is that there are those of you that hated on this game a month ago. Yet, here you are, with the receipt in hand, mad at the same shit you was mad at a month ago.
Nah, now we have all new stuff to be mad at. Get it right! Most of us figured there were a bunch of exploits, dupes, and small bugs that would take a bit to flesh out. Its the same with any MMO launch, and especially one using different tech a la the Megaserver.

I'm thinking I'll come back in August or so when the irking issues are fixed, or maybe look at the console version. My biggest problem is I have zero sense of urgency to level or do anything. That's not good in a community game.
 

Nija

<Silver Donator>
1,916
3,730
Zenimax Online was created to make MMOs - a completely separate studio from Bethesda that wouldn't directly tarnish the name.

Zenimax Online is effectively the Saturn Corporation of the MMO world.

If you think anyone there had the insight that directly created anything valuable in the Elder Scrolls universe you're mistaken.
 

Tuco

I got Tuco'd!
<Gold Donor>
45,433
73,506
Somewhere in the last few years I feel like they pulled Todd Howard et all into game design discussions and got his feedback on ESO. I imagine they were alarmed and annoyed at his suggestions and both sides tried to distance themselves from each other.
 

Rescorla_sl

shitlord
2,233
0
Zenimax Online was created to make MMOs - a completely separate studio from Bethesda that wouldn't directly tarnish the name.

Zenimax Online is effectively the Saturn Corporation of the MMO world.

If you think anyone there had the insight that directly created anything valuable in the Elder Scrolls universe you're mistaken.
You are correct but that wasn't the point I was trying to make. I am well aware Firor/Sage were not part of the original TES design team.
 

Rescorla_sl

shitlord
2,233
0
Somewhere in the last few years I feel like they pulled Todd Howard et all into game design discussions and got his feedback on ESO. I imagine they were alarmed and annoyed at his suggestions and both sides tried to distance themselves from each other.
Are you insinuating something along the lines that Howard is similar to other famous designers in the 90s like Koster, Gariottt, McQuaid etc who think because they were successful a long time ago their shit doesn't stink and everyone should listen and follow what they say which in turn makes them hard to work with?
 

Vitality

HUSTLE
5,808
30
Who fucking cares what he's insinuating.


Also that state of the game address didn't mention a single damn thing about cyrodiil delay server load, or anything regarding PVP. I don't really like where this is going.

I'm a huge shill for Cyrodiil, but not when they can't fucking support it with their infrastructure.
 

Gecko_sl

shitlord
1,482
0
Zenimax Online was created to make MMOs - a completely separate studio from Bethesda that wouldn't directly tarnish the name.

If you think anyone there had the insight that directly created anything valuable in the Elder Scrolls universe you're mistaken.
Actually, I believe you are wrong there, if I understand that sentence correctly. It is worded kind of strangely. They did have complete access to all the Elder Scrolls information and resources as well as people from the other teams. They don't have people who left the company like Chris Weaver, but he was a leader, not a designer or coder.
 

Vitality

HUSTLE
5,808
30
Dude is the corncob stuck up your ass getting painful yet? Chill the fuck out. If I'm not certain I understand the point someone is making, I will ask for clarification.
I don't mind carrying you through this thread to help you find your understanding, but I'd just request that we do it on topics that the entire thread can benefit from. Like the VR group conversation previously.

I don't mind carrying you at all.

Sorry for the harsh language.

xoxo ???
 

Tuco

I got Tuco'd!
<Gold Donor>
45,433
73,506
Are you insinuating something along the lines that Howard is similar to other famous designers in the 90s like Koster, Gariottt, McQuaid etc who think because they were successful a long time ago their shit doesn't stink and everyone should listen and follow what they say which in turn makes them hard to work with?
I'm directly stating that the people like Todd Howard who made ES into a successful franchise probably think ESO's design is flawed as shit and the people who made ESO were too stupid to take their advice on how to unfuck it.

This is all just conjecture though, I am confident that when the next Fallout/ES games starts marketing any questions about ESO to Bethesda will be responded with 'no comment'.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,673
1,809
I'm directly stating that the people like Todd Howard who made ES into a successful franchise probably think ESO's design is flawed as shit and the people who made ESO were too stupid to take their advice on how to unfuck it.

This is all just conjecture though, I am confident that when the next Fallout/ES games starts marketing any questions about ESO to Bethesda will be responded with 'no comment'.
My only question is this: In game, are you Tuco or Tucos?

And are you still playing? Wait that's two questions...
 

Utnayan

I Love Utnayan he’s awesome
<Gold Donor>
16,291
12,054
Are you insinuating something along the lines that Howard is similar to other famous designers in the 90s like Koster, Gariottt, McQuaid etc who think because they were successful a long time ago their shit doesn't stink and everyone should listen and follow what they say which in turn makes them hard to work with?
Like Matt Firor and Paul Sage? Todd Howard is probably equally guilty. In fact, one of the most resounding thuds for working at either organization are the ego battles and how everyone needs to stow their egos and work together for the purpose of releasing a fun game to play. This is why all relic designers need to go. They are cancer for the games they are working on, and why this genre is in the shape it is in.