What made THJ so fun?
Can someone give the tldr?
There are a few features of THJ (and other servers like Chainbreakers, etc) that really should make their way to TLPs:
Respawning Instances: Most zones had an NPC similar to the Agent of Change that would let you create a personal respawning or non-respawning instance. Respawning instances were just the normal zone as an instance, non-respawning contained raid bosses. The ability to fire up a 'personal' pick of a zone is great and way better for solving competition issues vs encounter locking. PLers already do this by just zoning in a ton of accounts to force spawn a new pick for themselves. We've done it with our guild as well (spawn extra picks for an angry goblin, etc). Just make that part of the base game.
Track on Map: Tracking gives you MQ/SEQ style map tracking directly in the in game map. No third part tools required. I agree with Secrets on this (not sure if their position has evolved), but you can reduce a lot of third party usage by bringing over the main QoL stuff that 'everyone' uses them for.
Merchant Bags: Big bags that you can use to autosell everything (or all but one) quickly at the merchant. You can sort of do this now by just selecting the bag at the vendor, but the 'leave one' style of filtering is not available and is super useful.
AAs before 51: Having the ability to grind out certain useful AAs while 'paused' at different levels while leveling changes up the mindless slog to 60. The reworking of AA levels and cooldowns was also consistently an improvement.
Would be nice if DBG had a better relationship with the EMU community. There are a lot of 'good ideas' out there and since DBG seems to be too poor to pay living wages for their staff, you'd think they'd be happy to engage the community for low cost ideas. These community devs love the game and dedicate a ton of their free time to making cool shit for the EQ community.
DBG lets cheaters, multiboxers (on truebox lol), PLers, RMT run rampant in a way that can only be seen as encouraging it. There is not a single boxer holding to the 'two box rule' on Fangbreaker because it was immediately obvious no one cared. Instead they mute people on discord for complaining or bringing things up. TLP season should be a time for trying out cool new MMO ideas using a nostalgia driven content base. Instead they shit out low effort, rehashed, uninspired TLP rulesets each year. The new Live EQ expansions killer feature is a clicky keychain? lol
DBG is not a good steward of the Everquest IP.