So I finished the game, last act was not as good as Avowed but overall game was a little better, I really enjoyed it but a little too long to replay when all I want to do is tweet my built a little. I waited too late to trigger Easily Distracted flaw; some checks on the final mission were 18 (Speech and Locksmith in particular), all I had was 15/16. Many more checks were 13, which I easily made. If I were playing through again without upping the difficulty, I don't know how changing my skills would give me a different experience: Medical/Science/Observability were the three that called for checks or offered options to which I couldn't avail myself. If I increased the difficulty, I would want to add guns or Melee and probably Medical. I would want to go still go Engineering/Locksmith, Lots of Speech, Lots of Hack but alternate ways to get many of those things, with Science/Medical, then Observability. So many Dumb conversation options, I didn't take them as often as I wanted that probably needs to be a specialized play through if you have time/patience. While there were tons of options for other traits, Innovative I used constantly because I crafted so much, Lucky came up a lot at first but not some much past first area Paradise Island on Eden. Plenty of opportunities for every other: Brilliant, little less so for Brawny (also can use fairly low engineering instead, a few other things beside opening doors etc.)
I guess I was way more focused on getting the better/best endings in Avowed; this felt a little more detached.
All in all a great game I really enjoyed and will be happy to revisit soon.