After newest beta, while improved in some ways I'm opting for possibly on sale or after it hits live and real reviews.
I dont like the amount of hidden content and vague dev promises of so many rainbows and secret suprises. Coming from this company and ubisoft I am not holding my breath. I think it will end up being not much more than it looks like it will be with some vague attempts of keeping people playing with lv 30 stuff like destiny, but on a large scale flop I think.
Did notice, seems like a rather large % of beta people were foreign.
As far as my earlier bitch about wonky balance of some things, including oddball stats. One of my favorites I never mentioned was stuff like 5% increased crit chance skill on weapons after using an ability...... for 5 seconds..... wooo. With such long cooldowns, even with reducing gear, still being at least like 30 second cooldowns if not a minute. Seems largely useless, with the clunkyness you figure lose a second or two with animation and getting back on target especially if they moving. So such a tiny bonus for so few seconds. Similiarly, the toxic, 5% chance to blind target with headshot only.... ok once in a great while you get a blind proc prolly similiar to a gas grenade, but if popping headshots not like mobs lasting long. I do wonder if LMG's that largely seem to suck can suppress bosses or at least the extra elite uber mobs.
I think my big gripe, is that while the DZ is the best part of the game, I still have issues with implementation. There are the points the others made, but I also kinda hate how it's even more frustrating than say a DAYZ style. In dayz in early days sometimes people work toghether. Sometimes they KOS. Sometimes they betray after a while. While they tried doing this in Division, having the way rogue works makes it more frustrating. Namely because if you want to be cautious and KOS, you are the "bad guy". On otherhand someone who is a real "bad guy" can take advantage and strike when they want and pretty much guarantee a kill, then just run a bit or engage in fighting after probably insta gibbing a person randomly or doing the sticky + thrown nade on a group at extraction. Meanwhile all the trolling such as hitting someone once with a sentry out so sentry fires at you and flags the victim as the rogue. Groups running around not fully grouped so they can have rogues with non flagged rogues. (Non flagged then ambushes people trying to chase rogue) Basically just seems to slant things in favor of a group trying to be shitlords vs someone trying to balance being "nice" is in for a rough time because if they gun someone they know is a dick, they still get this game flag for giant kill me sign. (And getting the other carebears to jump them.)