I loved the pre cast days as well, but I still stand by what I said that I feel this time period was a much more challenging dueling era. In pre cast all you had to worry about for variation was whether your opponent used a qstaff, halbred or the odd spear. In this era there were a crap load of different templates that mages were rocking and it made the dueling very intense and exciting. I had a few different mages in this era, if I remember right one was a parry/scribe, anat/heal and a nox/dexer mage. It made for a lot more interesting and in depth combos.I thought this server would be just like I remembered UO, however quite a bit is different. If you read theFAQyou'll notice that shit like Inscription boosts Magery, Lumberjacking boosts melee damage, and worst of all there is no "Instant-Hit" as the era was remembered for.
I was pretty stoked to play, but feel my desire fading. PVP was all about timing the Hally combo or having a badass Parry Dexer with some magery for boom boxes and magic reflect, but I guess not... Also I noticed on the FAQ it says no reds in town however there was a red name PeeKay clearly running through Vesper with nothing stopping him.
I'm not sure what the creators were anticipating PVP wise, but removal of instant hit really makes the mechanics of mage pvp quite boring. Explode Ebolt, Explode Ebolt, Paralyze, Whatever, Heal as needed... From what I recall nearly 90% of my friends left UO when the patch landed in 2000 that removed instant hit, so why on earth would you make a classic server without it?
EDIT
Apparently I misread your post. I must be off base on what era they were intending for this server, but I certainly don't see why a lack of combo's that at least took some degree of coordination would be considered easy when spamming spells is certainly easier than that.
Yeah. I'm going Medi, Magery, Resist, Anat, Scribe, Healing, and EI.I loved the pre cast days as well, but I still stand by what I said that I feel this time period was a much more challenging dueling era. In pre cast all you had to worry about for variation was whether your opponent used a qstaff, halbred or the odd spear. In this era there were a crap load of different templates that mages were rocking and it made the dueling very intense and exciting. I had a few different mages in this era, if I remember right one was a parry/scribe, anat/heal and a nox/dexer mage. It made for a lot more interesting and in depth combos.
I didn't say I welcomed the change, but I wasn't but hurt over it either.
Yea and see that is what I mean, the choices were what made it so much fun. You can go with Scribe for the extra damage and you still get the defensive wrestle from EI+Anat/2 = wrestling. Or if you don't like that, drop it out for wrestle to pick up the stun punch. Or drop the heal and have the scribe with the stun punch.. makes for a lot more interesting builds than Hrmm.. should I make my tank mage swords or mace, or never win a duel and be fence. Lol...Yeah. I'm going Medi, Magery, Resist, Anat, Scribe, Healing, and EI.
Not sure how great I'll do, but given the damage bonus of scribe, and the fact that 100 ANAT and EI according to the FAQ is equal to 100 defensive wrestling I should be ok. I guess time will tell! Still miss the old days though.
haha, just saw this, nice. If I ever move that plot, I'll contact you so you can place there. Hoping to open up shop in a few days, not sure which profession I'm picking though.Oh hi neighbor, when I saw the name lithose in game I knew it looked familiar, but I thought it was just from the uof forums, I forgot I saw it on these forums too.
<----- Dario
The best spot I've found for spell books and rune books is the vendor next to my vendor house by the Brit Moongate.Anyone know a spot/shop I can get hooked up with some affordable beginner spellbooks (blessed means soulbound, yea?) and possibly some GM Carpenter/exceptional bard instruments? I don't need full spellbooks, just stuff with the essentials (recall, mark, teleport, etc).
Also, what is the process to get an item blessed anyhow?