Boooo. Wife and I REALLY liked the housing. It was one of the top 5 things we was looking forward to in the emu. Vanguard has boatloads of land mass without removing the housing.I was actually thinking the other day, we could just increase bank space and drop housing all together, because that was all it was good for. Think of all the land mass we could use for future content. ^.^
Just curious what you liked about it? I had zero interest in it. I kind of understood people wanting boats as you could drive it around (although other than that is was totally worthless) and say look I have a boat, but the housing I didn't understand. Housing seemed like a lot of work for extra storage space and an extra Gate location.Boooo. Wife and I REALLY liked the housing. It was one of the top 5 things we was looking forward to in the emu. Vanguard has boatloads of land mass without removing the housing.
Housing was useful on the PVP server, was able to clip through walls with rugs if you placed them at an angle and go under the terrain to scout enemies nearby. Getting to the top of the guild castle let you clip through the outer perimeter wall and go under the world floor.Housing could have been cool if there were a point. I remember the early days them talking about persistent housing so you could open your own crafting shop or have a merchant while you weren't logged in. It was a pie-in-the-sky bust from day zero, though. Just sort of a thing to tinker with when you were really, really, really bored and wanted to be in the middle of nowhere.
Thats a good question haha. Kinda tough to pinpoint but 1) Really liked the NON-instanced housing. That house, no one else in the game could own it, it was mine. 2) Wife and I really got into VG. It was our separate world, universe. We had as much stuff as we could afford to make it actually look like a house. Table, chairs, lighting, EVERYTHING. Wife would even decorate our houses for each holiday. We had Christmas trees during Christmas etc... 3) But I think why I really liked the housing was the stuff in the house, everything told a story of how it got there. We would look at items and laugh, "Hey babe, remember when we got that and that big ass alligator ate me", or, "Remember when that quest turned me into a wolf and I had to run through all the objectives before it wore off and I would have been standing in the middle of 25 angry mobs".....crap like that. The house and its contents was a living reminder of things I'd done in game, places I'd been, mobs I'd killed, it was all collected in one place rather than just shoved in a bank and forgotten about.Just curious what you liked about it? I had zero interest in it. I kind of understood people wanting boats as you could drive it around (although other than that is was totally worthless) and say look I have a boat, but the housing I didn't understand. Housing seemed like a lot of work for extra storage space and an extra Gate location.
And this is what set Vanguard apart from other games. I loved this gameThats a good question haha. Kinda tough to pinpoint but 1) Really liked the NON-instanced housing. That house, no one else in the game could own it, it was mine. 2) Wife and I really got into VG. It was our separate world, universe. We had as much stuff as we could afford to make it actually look like a house. Table, chairs, lighting, EVERYTHING. Wife would even decorate our houses for each holiday. We had Christmas trees during Christmas etc... 3) But I think why I really liked the housing was the stuff in the house, everything told a story of how it got there. We would look at items and laugh, "Hey babe, remember when we got that and that big ass alligator ate me", or, "Remember when that quest turned me into a wolf and I had to run through all the objectives before it wore off and I would have been standing in the middle of 25 angry mobs".....crap like that. The house and its contents was a living reminder of things I'd done in game, places I'd been, mobs I'd killed, it was all collected in one place rather than just shoved in a bank and forgotten about.
P.S. Owned a boat to, we frikkin LOVED those boats. Plop that thing in a river and float down and chill and listen to the sound of the water and birds.....not everything had to be about advancing levels or killing mobs. Sometimes just sitting there enjoying the view was all I needed.
proper itemization would make dungeon crawls so much fun. there were way too many dungeons that had shitty loot but really interesting story lines. the 51+ stuff is debatable. if the existing content were to be modified so that 51-55 flowed as smoothly as 1-50, i would be ok with it. when the pota trials were revamped, they were a huge fucking headache, but still challenging content especially the sisters. most of the hate came from centralizing everything into sod instead of trying to add new content in a gigantic world. doing something similar to the griffon quest that involved stiirhaad would have been so great especially since the dungeon was fully populated.Fully populated and itemized 1-50 with the slower leveling curve is something I'd try to set up a few static dungeon crawling groups for, as that would basically be what the game should have been at launch. 51+ is wasted resources doing anything but cutting it. I don't know anyone that would disagree, either.
Stirhaad has so much potential. I did a run through with my monk and grabbed spawn data for the whole dungeon. It shouldn't be hard to turn that into a sebilis style dungeon with rare nameds with good loot and a raid component with syranoth. We can make our own raid mobs too. Just need some creative minds.proper itemization would make dungeon crawls so much fun. there were way too many dungeons that had shitty loot but really interesting story lines. the 51+ stuff is debatable. if the existing content were to be modified so that 51-55 flowed as smoothly as 1-50, i would be ok with it. when the pota trials were revamped, they were a huge fucking headache, but still challenging content especially the sisters. most of the hate came from centralizing everything into sod instead of trying to add new content in a gigantic world. doing something similar to the griffon quest that involved stiirhaad would have been so great especially since the dungeon was fully populated.
Maybe I didn't mean get rid of it entirely. Given we are unable to add chunks or new land masses, once the incomplete areas are filled with content, we would need somewhere to add more high end content without re-hashing low level content. Naturally, the housing areas would be my first vote. I really think the amount of plots available will be unnecessary for the amount of people who will play the Emu. Maybe I will be proved wrong and there will be a larger player base than I think. Maybe not. We shall know soonT.Boooo. Wife and I REALLY liked the housing. It was one of the top 5 things we was looking forward to in the emu. Vanguard has boatloads of land mass without removing the housing.