Not a stupid question at all. Its something we talk a lot about, we even have a forum called the "Wish List" for people to discuss the changes they would like to see. I think I even started a thread there awhile ago about the changes and smoothing I would like to see in the post-50 game and end game progression.This may be a stupid question but are you guys going to make it as much like VG as possible or will be making some improvements (some of the obvious and most needed) as well?
It's not rocket surgery guys.I do have the guy in my guild still who programmed the parsers for this game still if the time ever comes.
Except he never makes a readme.txt for it.I do have the guy in my guild still who programmed the parsers for this game still if the time ever comes.
i will try to get in the beta then.You can play right now. Can't do much other than run around and explore and use thecurrently implemented features.
The (very) rough agenda is as follows:
v.0.3 - Starting very soon
v0.4 Q3 of 2015 - Features TBD
- Stability
- Items - all spheres
- Character Sheet - with basic stats calcs, adjustments
- Vendors - all types, buy/sell/buyback/learn/train
- Bindstones, Riftways, Friends List
- Adtl. Content Design Tools
v0.5 Q4 of 2015 - Features TBD - The goal of 0.5 is to have at least 75% of the game emulated
The Road Ahead:
v.0.6 - Tweaking systems for beta
v.0.7 - Final system tweaks for beta
v0.8 - Beta, 100% functional (2016)
v0.9 - Final tweaks and bug fixes
1.0 - Release (2016)
I really wanted to change the font too.The only thing that will make this game playable is to change the font the game uses because it's awful.
Moorgard! How about you, like, leak us some of those VG files so we can get this done faster. <3I really wanted to change the font too.
How about that database?Moorgard! How about you, like, leak us some of those VG files so we can get this done faster. <3
I'd like to...but I also like not being fired. So unfortunately you'll have to settle for my good wishes in lieu of the files on my hard drive.Moorgard! How about you, like, leak us some of those VG files so we can get this done faster. <3
Chaos Volley used to ramp up in damage and also damage done to the sorc; if you didn't cast after a certain period of time the ramp up restarted. As it continued to go higher you basically 1 shot yourself and died so the difference between average and good sorc's was maximing damage and coordinating with healers for mass heals/invuls etc. I ran my own 2 box healers for additional assistance when Turbo the sorc went into overdrive and liked to 1 shot himself....my fondest early game memory was I think the server first kill on prince in the low 40's sky fortress (fucking name escapes me now sad face). I had 2 shaman's with timing invul's on me so I was melting him so bad, I think my last hit on him stayed the top damage reported for a long time until more people caught on to how insane you could get with well coordinated efforts. More often then not though sorc's died so much because of this spell haha,I'm doing most of the abilities code for the emulator right now and I think we are already planning on reverting some abilities like necro death touch and bringing back the harmonius monk style. We can probably fix chaos volley too. How exactly did it work pre-change?
How about we just say we had "break through"? J/KI'd like to...but I also like not being fired. So unfortunately you'll have to settle for my good wishes in lieu of the files on my hard drive.![]()
My responses would probably disappoint you greatly.Is there any way we could get you in for some chatting or questions some time?
Any answer is better than none.My responses would probably disappoint you greatly.I wasn't on the game that long, and have been off it for nearly two years, so I've probably forgotten most of what I knew. But you can always PM me and give it a shot.![]()