Having to take it off every 10 minutes due to lenses fogging over sounds like bad design to me. I can wear the Rift for hours without any fogging at all.but the lenses become fogged every now and then. You have to try and stay really calm and breathe easily or you will fog the lenses really fast and have to take off headset to let condense.
That's pretty cool to see the stuff we talked about a couple years ago finally starting to be experimented with,Speaking of side views, the NBA had some streaming GearVR display last night
Theres no debate about it, the NBA VR live stream was a step in the right direction - UploadVR
I believe specs are final.So do we know the specs on the retail version of the vive or the oc? Which way is everyone leaning on which one to get, price not a factor.
Lol. No i wasnt sweating at all. The room temparature and how well the set is attached to your face are the main factors i believe. Sometimes I had to pause and wipe or let condense but others I used for long periods with no problem.Having to take it off every 10 minutes due to lenses fogging over sounds like bad design to me. I can wear the Rift for hours without any fogging at all.
That or you're one sweaty motherfucker.
I believe the tech is now powerful enough to back up the hype. The stuff in the 90s was using pretty much the most primitive 3D graphics we had. That shit was terrible.So has anyone actually played a game using Rift? Everytime I think of VR I think of VR in the early 90's. I hear the hype for this has been totally blown out of proportion.
Have you tried it yet?I believe the tech is now powerful enough to back up the hype. The stuff in the 90s was using pretty much the most primitive 3D graphics we had. That shit was terrible.
Ok sounds better than. I keep envisioning VR as still being one of these things:I have a DK2 and played an assortment of games. The hype is legitimate (though blown out of proportion by faux-tech journalists of course).
The difference between the 90s VR and today's VR is equal in magnitude to the difference between the cell phones of the 90s and the mobile devices of today. In fact that improvement (the display and processing power) is the key enabler of today's VR.
I think we'll see between 500k and 1 million VR sales, including Gear, Rift and Vive next year.Nobody is gonna buy these things right off the hop.
What do you guys think of the concept of a VR based hospitality operation, kinda like a karaoke booth bar?
I've used the Oculus DK2. It's pretty good and the commercial versions(Oculus, PS-VR, Valve's) are going to be significantly better.Have you tried it yet?