War Dogs PvPvP 100 Person Tactical Shooter

Mao

Trakanon Raider
786
1,805
The Verbas are bad. What you have to do is wait for the guy to flare and fire before the flares go out, right as they are fading. And you have to be close enough that the pilot's flare counter doesn't reset letting him flare again. But not too close that the old flare still has enough juice to work or they are inside your targeting range. Its... dumb. You need multiple people on launchers, or a pilot that is just not on the ball. Like I said, one time I really saw it work was an elevated position with 4 or 5 launchers that stagger fired.

The other problem with AA is usually there is more than 1 helo. Your static AA has a short lifespan if it misses. If the helos are coordinating once it launches everyone comes to snuff out its existence. Multiple people in vehicles has been more successful lately but once you are 'known' everyone in the air wants you dead.

Also, pilots can carry flares and ammo in their backpacks. So making them burn through their flares takes a lot longer than it should as they just resupply their bird from their backpack.
 

BrotherWu

MAGA
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Is there some trick to this? One thing I struggle with when flying is spotting the missile when I someone has lock on me. I'm using mouse for pitch and roll, which means I have to turn free look off, which means I somehow have to try to fly terrain while intermittently tapping alt to look around. Is there some other way to know when the missile has launched?
 

Mao

Trakanon Raider
786
1,805
Is there some trick to this? One thing I struggle with when flying is spotting the missile when I someone has lock on me. I'm using mouse for pitch and roll, which means I have to turn free look off, which means I somehow have to try to fly terrain while intermittently tapping alt to look around. Is there some other way to know when the missile has launched?
I fly on a controller. I'm told mouse and keyboard is actually superior for Wardogs if you can get the muscle memory down, cause they have done a weird thing with HOTAS that causes it to have binary inputs and not gradual ones so if you manage to get good at M&K you're going to be near the top.

What I do on controller is I have free look on by default and have a reset camera button and a 1st person/3d person button mapped. I use both flying depending on the situation, but if I hear a lock and I can't immediately break it with terrain, I swap into third person and spin the camera looking for the smoke trail.

I don't know if this will be as easy on M&K, but it seems to be similar to a lot of pilots method.
 

BrotherWu

MAGA
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I fly on a controller. I'm told mouse and keyboard is actually superior for Wardogs if you can get the muscle memory down, cause they have done a weird thing with HOTAS that causes it to have binary inputs and not gradual ones so if you manage to get good at M&K you're going to be near the top.

What I do on controller is I have free look on by default and have a reset camera button and a 1st person/3d person button mapped. I use both flying depending on the situation, but if I hear a lock and I can't immediately break it with terrain, I swap into third person and spin the camera looking for the smoke trail.

I don't know if this will be as easy on M&K, but it seems to be similar to a lot of pilots method.

Yeah I switch to third person for approaches and landing. The problem is that when you're free looking you're not controlling pitch and roll, which is a problem if you're trying to hug terrain. In reality, there should be no "lock" warning for a Verba since it uses passive IR/UV; it should be a launch detection alarm from the MAWS, which would tell you to launch flares.
 

Mao

Trakanon Raider
786
1,805
Yeah I switch to third person for approaches and landing. The problem is that when you're free looking you're not controlling pitch and roll, which is a problem if you're trying to hug terrain. In reality, there should be no "lock" warning for a Verba since it uses passive IR/UV; it should be a launch detection alarm from the MAWS, which would tell you to launch flares.
How is the keyboard setup? Normally A/D and Q/e are Yaw and Roll, depending on preference and W/S are Pitch? When you go into free cam mode are those keys no longer bound?

I can't do M/K cause the muscle memory for me is horrible so not familiar with it. Too many buttons all on top of each other, but I've heard that a lot of the stuff for Wardogs flight is kinda shit until you do a lot of tinkering.
 

BrotherWu

MAGA
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How is the keyboard setup? Normally A/D and Q/e are Yaw and Roll, depending on preference and W/S are Pitch? When you go into free cam mode are those keys no longer bound?

I can't do M/K cause the muscle memory for me is horrible so not familiar with it. Too many buttons all on top of each other, but I've heard that a lot of the stuff for Wardogs flight is kinda shit until you do a lot of tinkering.

I use WS for collective and AD for yaw. This setup was the one that clicked for me when I was trying not to crash every flight. :)
 

Sludig

Potato del Grande
12,312
13,431
I had so much fun in a few games this morning I decided it'd be more fun to process tree limbs for 5 hours in 90degree's for winter kindling.
 

Xevy

Log Wizard
9,793
4,907
This is probably a bad time to play because most people are just max exploiting cheeze stuff before it's nerfed like GL's from choppers or they're naked reconning to get free monies to auto-convert to gold when the season ends. Also probably 90% of the people don't realize that exp in classes is still being tracked even after it wipes so they don't see a point in playing something they believe they're going to lose.
 

Sludig

Potato del Grande
12,312
13,431
Maybe just a lucky round, but had a very good time with the 308 bolty that I lifted off a guy. A few times where I keep getting hits and they go down, but it was making 400 yard shots w/ 1 taps pretty often.

GL's were a bad day a couple times, I again say no nerf will be able to balance it, should be replaced w/ a single shot so you have a 2-3 second reload to tame it down in fairly close CQB, otherwise a guy can just head through a set of barriers/corners just blasting every corner as he clears through.

Saw minigun humvee for first time, I imagine they are on controller maybe they seemed to whip the aim around so well when we've covered sensitivity at 100 by default and it's sooooo slow with mouse that you have to pair it with wasd course movement + mouse aim. The way they were pinging random people hiding though kinda felt like might be some ESP aboard.


Little disapointed more of the core stuff like skills not in by s2 already. They seem to not want to make any biggish changes mid season, so season 3 at least to see any of the rewards of all our banked behind the scenes game time.
Really excited if the new metal building lets you get decent sized fob structures inside it and it takes a good mortar pounding.
 

Sludig

Potato del Grande
12,312
13,431
The random horeshit that doesnt matter in a meat grinder non $$$ game continues to get me. Start of the game, fob on left wasn't even up yet, blue spawn is south of map. I get sniped in my logi truck at that NW death icon. Like why is there a random bush wooky on the far side of the CZ from any of their shit. (He was point blank). Zero nearby objectives, or friendly fob/towers anything to be targeting.

1791853635358.png
 

gauze

Molten Core Raider
1,254
491
GL's were a bad day a couple times, I again say no nerf will be able to balance it, should be replaced w/ a single shot so you have a 2-3 second reload to tame it down in fairly close CQB, otherwise a guy can just head through a set of barriers/corners just blasting every corner as he clears through.

Little disapointed more of the core stuff like skills not in by s2 already. They seem to not want to make any biggish changes mid season, so season 3 at least to see any of the rewards of all our banked behind the scenes game time.
Really excited if the new metal building lets you get decent sized fob structures inside it and it takes a good mortar pounding.

Without actually seeing it, I don't know.. but through text, the nerf seems pretty substantial. I rarely ever hear anything about just a GL, only GL/LB. It's a compounding effect, but the speed of the projectile is going down 25%.. then the splash is lowering.. I heard it as damage falloff, but i'm assuming its the splash radius.. and not the distance traveled; but hey maybe it's the distance traveled... which is kinda weird unless its talking about armed time.. on top of heli accuracy penalties. I think it fits in one of those things where it's still something someone could do, but the cost investment and reliability will be going up significantly over the net return // kd. The fun itself isn't being nerfed, but op is getting turned way down. Though an M79 or Underbarrel would be cool, I don't know if the game is ready for that.. if the adjustment to the progression track is to be understood.

Ontop of other aspects of it, where building in general is becoming slower and more costly; so the requirement of logistics and invested time goes up.. ontop of what I understand that some of the more powerful items are getting moved further back.. which I guess if you're a I wish I could have everything type and anti-grinder; I guess it makes sense to still be upset.. but if a person spends their whole time doing support for the seaosn just to get access to x-item, then hats off.. I'm not gonna touch building with a 10ft pole.. but I doubt they'll get rid of it.. I have an inkling that they're 90s action film gigafans.. or atleast the designer.

If it had been a 3mo wipe; i'm with you.. but being only a month with quick adjustment to prog and what seems like re-inventingish progression. I don't fully understand what the Intel thing is yet.. but I do want a new map sooner than I want skills. I need a new theme; desert, snow, urban, oceanic, idc something.
 

Sludig

Potato del Grande
12,312
13,431
Without actually seeing it, I don't know.. but through text, the nerf seems pretty substantial. I rarely ever hear anything about just a GL, only GL/LB. It's a compounding effect, but the speed of the projectile is going down 25%.. then the splash is lowering.. I heard it as damage falloff, but i'm assuming its the splash radius.. and not the distance traveled; but hey maybe it's the distance traveled... which is kinda weird unless its talking about armed time.. on top of heli accuracy penalties. I think it fits in one of those things where it's still something someone could do, but the cost investment and reliability will be going up significantly over the net return // kd. The fun itself isn't being nerfed, but op is getting turned way down. Though an M79 or Underbarrel would be cool, I don't know if the game is ready for that.. if the adjustment to the progression track is to be understood.

Ontop of other aspects of it, where building in general is becoming slower and more costly; so the requirement of logistics and invested time goes up.. ontop of what I understand that some of the more powerful items are getting moved further back.. which I guess if you're a I wish I could have everything type and anti-grinder; I guess it makes sense to still be upset.. but if a person spends their whole time doing support for the seaosn just to get access to x-item, then hats off.. I'm not gonna touch building with a 10ft pole.. but I doubt they'll get rid of it.. I have an inkling that they're 90s action film gigafans.. or atleast the designer.

If it had been a 3mo wipe; i'm with you.. but being only a month with quick adjustment to prog and what seems like re-inventingish progression. I don't fully understand what the Intel thing is yet.. but I do want a new map sooner than I want skills. I need a new theme; desert, snow, urban, oceanic, idc something.
Agree on map, we kinda bitched about that already. Not being in S2 is one thing, but we dont know how much longer out S3 will be than s2 was. Building well is already rare, if it's a big giant nightmare, it's going to be rough when you already can spend 15 mins pounding and have maybe 20k for your troubles. Although funny how end of support tree flips and it's all heavy offense stuff.

Trying to get 1 more gold tonight, ending at about player 95, 12, 14, 21, 23, 21, 4 in class levels LR/ TD. I'm sure I could hit 100 if there was a good motivation to before thursday. Not bad for not playing 3-4 days at a time w/ life.

Not looking forward to trying to level early driver again. But .50 and gepard hopefully make for some worthwhile grinds.

I think if I had to choose one beef, is I like what they are trying to do, but at the same time, feels really punishing when you go anything but free/cheap ish kit. 15k and under. Try to have a useable gun/gear and take a truck w/ maaws or several iglas quickly looking at 25-30k and all it takes is one lucky sniper when you pop out, or something stupid happening and you are out a lot. I've had best luck $$$ sniper kits, I'll start 20k under and manage to finish up 60k, but just as often, I'll be 300m from any POI or friendly and run into some retarded naked guy that bursts me down point blank. One of biggest reasons I still generally SVD > bolt actions because I can actually defend myself decent up close.
 
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Mao

Trakanon Raider
786
1,805
1791868863029.png


That is where I am sitting at atm, but obviously far more time spent in Recon. Its just... easier. And I'm prolly one of those assholes that kills you way out in the middle of no where near no objectives. Cause, sadly, the incentives for the game are all messed up and at odds with each other.

Winning is 6k more experience if you max out your XP 'tier' in all your classes by doing a lil of each every round, but thats not really practical. Medic is fun, but for me it falls into two categories. You either load up and follow the 'Blob' and that can be quite productive and profitable, but once the Blob is broken it takes awhile to form again unless your team is organized. Instead you often have a lot of people hoping for a revive cause they dropped a lot on kit, or people get all spread out trying to drop back into the HZ and the new Blob just eats them. The other is Fob medic healing people after the heli's/snipers shoot them.

The Verba is garbage against any good pilot unless you have a guy with a second launcher. Spent more time today playing with it. Had people locked at minimum distance. I launched and they flared immediately, like auto cast level of immediate and the missile missed. It was so close it should have just hit them because of flight inertia. Anyway..

Sludig, you say you like what they are trying to do but the problem is I don't know if they know what they are trying to do. Its kinda sorta all over the place. We're going to have base building FoBs, but we're going to make those take longer and be more expensive to build. So now, they are even more vulnerable to early game rushes and its tougher to rebuild between assaults. Helicopters are getting a slight nerf with the GL Copter, but honestly that is not what I see crack most fobs. Its just your normal gun/rocket/havoks supporting a ground crew. So now FoBs are going to be more resource constrained? Takes longer to build? I don't see that playing well.

Gameplay incentives are all over the board. As a recon I generally have 2 productive options. Get into a tall Fob and snipe from the windows. Some maps are fun with this, you literally just farm each other as the tower fobs all just shoot each other over and over and revive. The other is to get the fuck away from the HZ/Fobs and spot and pick off people in their bases. This one means you have to keep moving cause as soon as you shoot someone you will be discovered. So often its better to just spot. This can help your team if you spot the guys enroute to your blob, but... not really.

Assault is gang up and go into the zone with a blob and just roam around like a plague of locusts.

I'm rambling. My point is its a King of the Hill tactical game, where the most efficient gameplay for the majority of the classes is to completely ignore the King of the Hill mechanic and go fuck off somewhere else. Winning and playing objectives is often detrimental to your personal rewards. I look at a lot of their ideas and just wonder what is the central design core? How do they envision people playing their game. How do they play their game? I see the tag line all over Reddit and elsewhere of 'Play how you want' but... that is just going to mean half your team isn't playing with the team in mind, but just grinding cash and XP.

This game when it works is great, but its like sticking your dick in a mystery glory hole. Most the time its a pencil sharpener and its fucking painful, but those few times its great its very satisfying.
 

Vhars

Ahn'Qiraj Raider
854
6,795
1791942353242.png


So annoyed I'm not gonna make it to the gold AK skin, busted my ass until this last week, had to start working 14-16 hour days every day, working for a living blows.
 
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gauze

Molten Core Raider
1,254
491
The devs have said the golden AK skin was a honey trap for cheaters, so.... perhaps better you don't make it?
Not true, it was Bigfry's co-host that kept implying honeypot.. Joe Brammer said "it's not" followed by "there are honeypots, there are a lot of honeypots"

Would be hilarious though

 

Mao

Trakanon Raider
786
1,805
Not true, it was Bigfry's co-host that kept implying honeypot.. Joe Brammer said "it's not" followed by "there are honeypots, there are a lot of honeypots"

Would be hilarious though


Fair enough, I heard it second hand and didn't really care cause I wasn't chasing it at all. :D
 

Hekotat

FoH nuclear response team
13,595
14,208
They need to fix map legend buttons blocking actions in game. I changed all my keybinds to match every FPS shooter I play and "B" for local chat does not work when you are dead.
 

BrotherWu

MAGA
<Silver Donator>
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Gameplay now is join green team, join the death ball squad, chase the HZ. Mortars, arty, attack helis, tanks, drills, all a pain in the ass, but they'll only slow the zerg. If you have a big squad talking in the same channel and walking the HZ, you will curb stomp red and blue. Occasionally, red has the better zerg.

FOBs are essentially an irrelevant side quest. The fact that they're going to make them harder to build, seems to me, will make them even less relevant. It's just legos for the autists to play with while the death ball wins.

Come at me.
 
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Sludig

Potato del Grande
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13,431
Dmrs also look probably unusable vs just running a bren or big bolt at extreme distance. Sks probably ok for a couple days.

Talked about helping logistics getting bigger return bonuses but then they go and halve the initial delivery cash/xp