Warhammer 40k: Darktide

Cybsled

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I remember when Strippin went down the 40K lore rabbit hole. He had like 13 hour streams just jumping from lore video to lore entry and so on and did it for like a week lol
 
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phisey

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so, Atoma primes location is not previously established. So, I'm going to guess it is in the Dark Imperium side of things.

Storywise, I'd say there is a good chance this is a lost cause. Atoma prime is a Deamonworld in the making.
Some of the banter suggest as much. My Cadian vet keeps talking about how they should've used Abominatus on Atoma by now.

There also seem to be banter alluding to future content. At one point the rejects talk about rumors of another hive city on Atoma and Morrow/Zola hushed it down.
 

OU Ariakas

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Some of the banter suggest as much. My Cadian vet keeps talking about how they should've used Abominatus on Atoma by now.

There also seem to be banter alluding to future content. At one point the rejects talk about rumors of another hive city on Atoma and Morrow/Zola hushed it down.

Exterminatus, you filthy heretic. What loyal servant of the God Emperor doesn't know the name of his most holy cleansing tool?
 
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Hekotat

FoH nuclear response team
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New patch up for download on Steam, sucks for you Gamepass bros.



Hotfix 1.0.14
Rejects!
Welcome to another day on Tertium. Today, you’ll find in your pack of your rations one serving of corpse starch and Hotfix 1.0.14. This hotfix contains crash fixes, localization improvements, and addresses some bugs that fix some combat issues. The next community update post is slated to go out this week and will be addressing our next content update, crafting, weapons, and other pertinent topics.

Patch Notes
Crash Fixes & Stability:
  • Fixed a crash that could occur if a player found themselves out of bounds.
  • Fixed a crash when browsing through shop items.
  • Fixed a crash that could occur when interacting with NPCs in the Mourningstar.
  • Fixed a crash that could occur when textures loaded in.
  • Fixed a crash that could occur when players couldn’t connect to servers.
  • Fixed various, other unspecifiable crashes.
  • Fixed some memory leak issues.
Localization:
  • Fixed missing localization in the Shrine of the Omnissiah.
  • Fixed missing localization of the "Skip" button.
  • Fixed missing localization when finishing a weekly task.
  • Fixed missing localization in the Commodore's Vestures.
  • Fixed missing localization in the Armoury Exchange.
  • Fixed missing localization on some weapon descriptions.
  • Fixed some damage stat localization on the Equinox Mk III Trauma Force Staff.
  • Fixing missing subtitles in cutscenes and Valkyrie briefings.
  • Fixed other, minor, localization errors and typos.
Cosmetics & Character Customization:
  • All Zealot Cowl head cosmetics should no longer hide hairstyles. Zealot no longer needs hair regrowth serum from the barber chirurgeon! [Edited for clarity 12/7. This refers to cosmetics earned through penances and the armory exchange. Zealot's premium hood still has balding issues.]
  • The Imperial Edition Thunderhammer should now match the promotional imagery.
  • Ogryn Pre-Order Beta Helmet will no longer apply a voice filter effect.
Combat:
  • You should now be able to chain grenades or combat abilities from reload on Thumper Mk II.
  • Psyker's Brain Burst should no longer cause warp charge explosions when below its intended threshold.
  • Ogryn should no longer slide in idle movement when swapping between weapons whilst in the air.
  • Players should no longer be able to interrupt the reload animation on Accatran and Kantrael lasguns by dodge-sliding.
  • Players should now be able to trigger "on kill" traits with any chainsword hit.
  • Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril.
  • Ogryn should now correctly get stun immunity on taking lighter hits.
  • Fixed an issue where the Boss Captain enemy in kill missions would be killed through the shield in the Perils of the Warp explosion.
  • Fixed an issue where Forcestaff AOE wasn't working on some enemy units.
  • Fixed an issue where Psyker's "Psykinetic's Aura" would not work on elite enemies.
  • Fixed an issue where players could not block enemy attacks while rescuing their teammates from ledges.
  • Veteran's "Deadshot" should no longer consume stamina when using the scanner.
  • Veteran passive should now grant allies ammo on kill with the Chainsword.
  • The melee weapon trait "Decimator" should now function properly in the Psykharium.
  • The Ogryn Club "Haymaker" trait should no longer trigger with bleed procs and ranged weapons.
  • Fixed an issue where multiple Veterans could cause their “Volley Fire” combat ability to conflict with the “Bio-Optic Targeting” talent.
  • Fixed an issue where enemies could spawn in view of players near the elevator in Chasm Station HL-16-11.
  • Buffed heavy stubber.
    • Buffed damage from 75-150 to 100-200.
    • Buffed berserker armor mod from near 0.5/far 0.6 to near 1.0/far 0.8.
    • Buffed impact from 8-16 to 10-20.
VFX & SFX:
  • Fixed some third person dodge visuals on Force Sword.
  • Fixed some animation errors when dodging using Psyker's “Smite” and then canceling the charge.
  • Fixed some SFX issues on the Ogryn's uppercut punch.
  • Fixed an issue with lighting VFX that could get stuck on screen if a player released a combat ability when no enemies were alive and then switched to a melee weapon.
  • Fixed some errors with grenade inspect and other third-person visuals.
  • Fixed an issue where Renegade Gunners wouldn't show wounds unless they were dead.
UI/UX:
  • The AFK animation should now sync with the AFK warning popup.
  • Fixed an issue where curio card rating info was inconsistent with weapon card info.
  • Fixed an issue where weapon cards would overlap the marks store price.
  • Fixed an issue where the “Warp Flurry” weapon trait description wouldn't display correctly.
  • Fixed an issue that could cause an overlap in the name of the Veteran class on the character creation menu.
  • “Executor” trait should now specify what the buff does.
  • Added a clearer representation of rate of fire in the weapon details screen.
  • Fixed blurriness in the weapon details and appearance view using DLSS.
  • Fixed weapon stats layout that was incorrect with 4-digit number combinations.
  • Fixed missing '+' sign when a weapon stat is exactly 0.
  • Fixed some weapon descriptions and icons for the two-handed sword in the weapon details screen.
  • Corrected some attack symbol icons in the weapon stats view for the two-handed chainsword Tigrus MK II.
 

Gavinmad

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sucks for you Gamepass bros
Yeah I'm probably just going to uninstall. The XBox player base is terrible and since I'd be getting it on Steam if I decided I really wanted it anyway, any time I spend leveling on game pass is more or less wasted.
 
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Brahma

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Yeah I'm probably just going to uninstall. The XBox player base is terrible and since I'd be getting it on Steam if I decided I really wanted it anyway, any time I spend leveling on game pass is more or less wasted.

Just buy the damn game man! It's fun playing with the crew!
 
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Gavinmad

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Just buy the damn game man! It's fun playing with the drew!
I've got the same enormous backlog that everyone else has, already dumped over a thousand hours on the previous Tides, and just don't feel very enthused with Fatshark's decision making/priorities with Darktide. If they hadn't raised the price by 10 bucks for a game with less content than VT2 then maybe I wouldn't be so reluctant.
 

Warr

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Everytime I start to read 40K lore I get a headache. I find it interesting but so fucking narratively dense. There's just so much that its overwhelming.
Most of what I know about 40k lore I learned from memes on /r/grimdank.
 
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MusicForFish

Ultra Maga Instinct
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Hatorade Hatorade plays this?

I have a gaming weekend coming up this Friday
happy flashing lights GIF
 
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Caliane

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yeah, I've contemplated swapping to Steam as well.

xbox patching. gamepass have fewerplayers. who knows how long it will be on gamepass. patching is slower. who knows if fatshark learned anything about the process, and will be smart enough to push 1.0.13 and 1.0.14 at the same time to gamepass.

Frugal gamer though. money is tight.. And while theres fun. the game certainly is in a rough state. its hard to justify reward fatshark for releasing like this.
 

Hatorade

A nice asshole.
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What the fuck does Moto on the weekends mean? I'm 49 soon.
I go outside and ride dirt bikes.


The Ogryn being able to switch to grenade while reloading the thumper is huge. That was so annoying.
 
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Caliane

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Wow. Gamepass got 1.0.13 AND 1.014 immediately.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I go outside and ride dirt bikes.


The Ogryn being able to switch to grenade while reloading the thumper is huge. That was so annoying.

I thought I was losing my mind lol. Mashing my grenade key over and over and over cause there's a plague ogryn and it just won't come out.
 

Hekotat

FoH nuclear response team
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yeah, I've contemplated swapping to Steam as well.

xbox patching. gamepass have fewerplayers. who knows how long it will be on gamepass. patching is slower. who knows if fatshark learned anything about the process, and will be smart enough to push 1.0.13 and 1.0.14 at the same time to gamepass.

Frugal gamer though. money is tight.. And while theres fun. the game certainly is in a rough state. its hard to justify reward fatshark for releasing like this.

I don't think it's in that rough of a state at all. It was bad before the .13 patch but I haven't had any issues since then.
 

Zindan

Ahn'Qiraj Raider
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I've got the same enormous backlog that everyone else has, already dumped over a thousand hours on the previous Tides, and just don't feel very enthused with Fatshark's decision making/priorities with Darktide. If they hadn't raised the price by 10 bucks for a game with less content than VT2 then maybe I wouldn't be so reluctant.
Just get the game, its not that pricey, and it will only get better over time.