Warhammer 40k: Eternal Crusade

Corpsechucker_sl

shitlord
12
0
Why can't we have nice things?

What happened to the last WH40K MMO that was being worked on? Did I miss its cancellation?
Got sent to the scrap heap when THQ did the initial "we are in trouble" layoff sweep. They said it was being converted to a single player game but it seems to have gotten lost in the sell off. Such a long way off but is a beacon of hope. For me anything Warhammer can only go as low as mediocre due to the sheer awesomeness of the world. I want Mechanicus!
 

Agraza

Registered Hutt
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They should start smaller. I'd dig a WH40K single player game. Maybe give it some Mass Effect 3 style multi-player. Go from there. Like begin developing the MMO as soon as the FPS/RPG succeeds with a small team devoted to DLCs.
 

hodj

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http://www.rockpapershotgun.com/2013...ernal-crusade/

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It's not an immediately obvious choice - the studio is primarily known for ports, and their in-house games haven't been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K's creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they're up to the mammoth task, and the direction the game is taking.

The big news here is that this isn't looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.


RPS: First of all, people are obviously interested to know if there is any connection between your game and Vigil's. Have you had access to what they had built, or used any of their assets, themes, etc? Or is this a completely fresh start?

Behaviour: Eternal Crusade is a completely new game, not connected to Dark Millennium Online. However, Games Workshop is a great partner and they've been extremely supportive in providing references and assets. We are currently evaluating what they have but we're planning to have an art direction unique to our project.

RPS: It's fair to say that people are a little surprised at the appointment of Behaviour to the project. Without previous MMO experience, and perhaps not the best reception to recent self-developed games, what is it about your team that makes you the right fit for Eternal Crusade?

Behaviour: Behaviour is a solid developer and a very healthy company that recently made the choice to invest in the online space. To that end, we acquired the best specialists available here in Montreal - the core team for Eternal Crusade is actually made up of former Funcom Montreal developers quite familiar with the challenges of working with MMOs. With its 20+ year history, Behaviour has a huge amount of experience in game development and is well-positioned to give the project the environment and support it needs succeed. Behaviour has made games in the past 12 months for large publishers out of which we have a top-three performing game in ALL the different stores (XBLA, PC MMO with 14M install, Facebook, iTunes, Google, etc.) We can send the list to you. We have not bragged about it since we made it for our customer. Now with our new online studio we are making a game for us. no actually for YOU. Naturally, everyone working on the game so far is a huge 40k fan and has at least two armies each!

RPS: How did the deal with Games Workshop come about? Did you pitch to them, or did they come to you guys?

Behaviour: We pitched it to them last year and they loved the concept. Once they were satisfied that we'd be able to deliver something great for them, we made the decision to move forward together. Like myself, they have a lot of faith in the team, and as we roll out some of our community efforts I'm hoping the fans will as well!

RPS: You mention in your press release that the game us being made by a team of MMO veterans. Can you tell us who you've got on board, and what games they've worked on before?

Behaviour: The game's Creative Director, David Ghozland, is a 15-year veteran of the industry whose portfolio includes Far Cry, Rainbow Six Vegas and even stretches back to Saga of Ryzom. Most recently he headed up the very well-received dungeons of The Secret World! I have some 25 years gaming veterans like OZ who started his career 25 years ago with Myamoto, and some of the best MMO tech employees from all the recent layoff in Montreal.

RPS: 40K is a daunting enough licence just based on its enormous history and extremely dedicated fanbase. Add to that the recent struggle of Vigil and it would seem like pretty terrifying products prospect to me! How have you gone about approaching the project such that you can keep on top of things, and protect yourselves from making the same mistakes as those who've tried before?

Behaviour: With Eternal Crusade we're creating a game where players tell the story to us rather than the other way around, and it means a very different set of challenges from a development perspective than those faced by others in the genre. The game is an MMORPG, but not in the sense that it's a content- and quest-heavy theme park - ours is more a system-driven virtual world in the vein of Planetside 2 or EvE Online. "There Is Only War" is our mantra, so for the most part the players ARE the content, and what PvE gameplay we have is procedurally generated. We're taking a lot of inspiration from what Diablo-style ARPGs and co-op games like Left 4 Dead do to create infinite fun. In addition, with the very recent explosion of the greater online space, there are also a lot more demonstrable technical solutions for creating games in this genre - hopefully we'll be able to talk about them soon!

RPS: You've set the release date as late 2015. That's a rather long time away! With the fast-evolving nature of MMOs, shifting from subscription models to free to play, and presumably some newer model soon, as well as changing styles of play and expected content, how are you ensuring that you're developing for that long-distant world?

Behaviour: It's true that the MMO genre is going through a revolution right now. The gameplay, business models and expectations of the future are completely uncertain so that's why we need to make this game right now. This is a great opportunity to redefine the genre and create new types of MMORPG experiences. We plan to have as much community involvement as possible during development and keep our finger on the pulse of the gaming public.

RPS: Can you give us some deliciously intriguing snippet of information about the game that will make the 40K fans start anticipatedly trembling?

Behaviour: "Be careful to avoid the perils of the Warp when accessing your psychic powers!"

RPS: Thanks for your time.
 

Burren

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40k (the universe and content) is too massive to be done correctly and GW is really, really bad with most business decisions. Planetside/MMO 40k is the game I've wanted more than any other game in my life, but I know it can't happen =(
 

Gavinmad

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Why can't a competent studio make a WH40K game? Is the license taboo in the video game industry or something? Christ sakes. /Facepalm
Vigil was a competent studio, they were just owned by an incompetent publisher. But since you've evidently been living under a rock for the last several years, THQ, mainly through Relic, did fine with the 40K license. Dawn of War 1 and 2 were quite enjoyable, and Space Marine, while ultimately rather unsatisfying, at least did an excellent job capturing the visceral feel of rampaging around as a space marine.

It's no surprise that Games Workshop picked a garbage studio for Eternal Crusade, because aside from Relic, pretty much everyone who has developed a video game under license from GW has made a total shitfest.

Space Hulk, The SSI games, Fire Warrior, Mark of Chaos, Warhammer Online.

Hell, even Blood Bowl, which is mostly just supposed to be an electronic adaptation of the board game, is a bug riddled shitfest with a horrible UI and barely functional multiplayer support.
 

Punko

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Hell, even Blood Bowl, which is mostly just supposed to be an electronic adaptation of the board game, is a bug riddled shitfest with a horrible UI and barely functional multiplayer support.
And yet GW gave the same shitty company the rights to make the sequel.

Or didn't take the rights away.

Considering cyanide does like nothing PR wise, nothing support wise, and pretty much nothing in the field of bugs ..

Maybe GW wants to convince PC gamers that only board and table games are fun, and that all PC games suck.
 

Erronius

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And yet GW gave the same shitty company the rights to make the sequel.

Or didn't take the rights away.

Considering cyanide does like nothing PR wise, nothing support wise, and pretty much nothing in the field of bugs ..

Maybe GW wants to convince PC gamers that only board and table games are fun, and that all PC games suck.
GW doesn't care though. They don't want to be in the video game business so they'll just keep licensing IPs while studio after studio tries to do whatever segment of their IP "right". Their business model is their tabletop IPs, and it's highly unlikely that they would ever be stupid enough to take on the risk of MMO development themselves. As it stands they can license their IP and make money with little to no risk to themselves as opposed to Developers who are putting their studios at risk.

I mean, look at game like STO, WHO, TOR...if GW went around with the expectation of having an actually successful triple-A MMO made, they'd probably be disappointed regardless. And remember the saying"There is no such thing as bad publicity". Even when a studio fails or rolls out a turd, think what happens: GW still makes money, said studio takes the hit, gamers are still exposed to the GW IP and those who demand a"GW game Done Right"will still show interest the next 20 games that are made using a GW license.

I'm fascinated by the idea of an EVE/DUST 40K world, but you know what...even if they fail, at least some people are looking at the EVE/DUST model. So even if this game ends up being a complete turd at least we'll be moving forward in the genre towards something better.

The SSI games
I actually liked Chaos Gate quite a bit. On the other end of the spectrum for me is Shadow of the Horned Rat, which I'd still like to get my money back for.

I do think that an EVE version would have to bereaaaallycareful with the 40K capital ship side of things (BFG), as you can already look at their current issues with"CAPSHIPS: ONLINE". That said, even if players had tougher restrictions on what ships they could build/buy/use, who wouldn't want to fly past friendly 40K ships when they're anywhere from 0.5km to 5km+ long?

http://fc09.deviantart.net/fs30/f/20...t_Magelord.png
 

Punko

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On the other end of the spectrum for me is Shadow of the Horned Rat, which I'd still like to get my money back for.
Besides being pretty crap overall, was the game hard as fuck? Or did I just fail at it?

Never was sure about that.

And despite its abundancy of flaws, in a way it was still cool
tongue.png
 

Sabbat

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I'm fascinated by the idea of an EVE/DUST 40K world, but you know what...even if they fail, at least some people are looking at the EVE/DUST model. So even if this game ends up being a complete turd at least we'll be moving forward in the genre towards something better.

I do think that an EVE version would have to bereaaaallycareful with the 40K capital ship side of things (BFG), as you can already look at their current issues with"CAPSHIPS: ONLINE". That said, even if players had tougher restrictions on what ships they could build/buy/use, who wouldn't want to fly past friendly 40K ships when they're anywhere from 0.5km to 5km+ long?
EVE/DUST, the blend of a breathing universe that you have to travel in, and the ground based fighting of an FPS is the only true rendition that could be made from the WH40K universe (adding in small scale vehicles like tanks/gunships). Capital Ships wouldn't be in this WH40K game, they'd be NPC ships only. Those ships can NEVER be created again (humanity has lost the knowledge to create them), and their destruction would be a significant loss to the universe. Likewise ship to ship based combat would be limited to much smaller craft the size of Thunderhawks, so space combat would be limited.

Manufacture and trade should figure highly in this game, the acquisition of materials and STCs should be a major point of content for players.

My major sticking point with a WH40K game is the races and restrictions on grouping up, and the well, lets face it -- people, being people. If you wanted to stick to trying to make the experience as immersive as possible, players would only be allowed to play Chaos, Orks or Imperial Guard.
 

fucker_sl

shitlord
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as said many time, the only way someone can picture a 40k mmo done right is to create a completely open pvp game like EVE, with "Battlefield" type of combat and with territorial control

even this system however doesnt mean it can work. Infact, while EVE gives the player a completely free, factionless system, with only the will of the players determining the alliances and affiliations of groups of players, in 40k you must have a faction based system

so, while in EVE the only thing that stop a group of players from conquering a territory is their inability to forge alliances or improve their corp, in 40k the strenght of a faction is determined by the number of players playing it

in few words.....what the Ork players can do when they face the Imperium faction and their 5 times bigger playerbase?

the alternative is to compromise to a more "friendly" system, with faction alliances (Like it was dark millennium and its Eldar/imperium vs chaos/orks)

but that would be no 40k. I don't want play a game where i risk to stumble upon a SM sergent having cybersex with his girlfriend eldar banshee while walking inside my fortress monastery
 

Denaut

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I just caught who is leading the team making this game from the RPS article.

Don't get your hopes up.
 

Helldiver

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Well I guess if a 40K game was done Eve style, they'd have to make up a bunch of ships. BFG doesn't really have that many ships. We really only know of Battleships, Cruisers, Battlecruisers (really just a cruiser with lances on top), Light Cruisers (or Strike Cruisers their SM cousin), and Escorts (Heavy Escorts), but that's just Chaos and Imperial Navy. The other fleets are severely limited:

-SM, really only have their main Battlebarge, Strike Cruisers, and Escorts. The worst in the game.
-Eldar (and Dark Eldar), pretty much just their Cruisers and Escorts. They've got the void stalker I suppose, but the eldar in general are very rare.
-Orks probably bring the next amount of variety with their Kruizers, and rocks.
-Chaos is actually supposed to be rare.
-Everyone else (Grey Knights, Inquisitorial Black fleets, Tyranids, Necrons, Craftworld Eldar, Rogue Trader Fleets) are supposed to be very rare. Not enough to build an entire faction the likes of Amarr or Gallente.

Other than that, everything else is very limited. Same goes with the standard 40K pieces. It isn't like Eve where you have this open setting that the developer can just make up what ever they want as they go. Their framework allows for that. We'd end up with everyone being Imperial navy which I guess goes with the fluff.

A lot of new players to BFG don't realize that the Imperial Navy is like everywhere pretty much and that all the other fleets are strike fleets. Even Chaos which has as many classes as the IN, really only compose strike fleets during a major incursion. I just find it near impossible to do 40K justice in an Eve MMO environment. Even if you did grand alliances at this scale you're talking some major stepping over the fluff.

So your choices when you start would be Ork and Imperial Navy? With everything else being AIs or special units you could contract as "pets"? I suppose the other way to do it is to focus on a specific sector of space (Gothic Sector more than likely during the wars for Armageddon)

I prefer the Planetside idea much better.

The closest I would see a 40K BFG mmo, would be like Star Trek online, without the ground stuff. Actually come to think of it, a PvE centric MMO like STO, heavily instanced might work. Pvp could be in battle zones both ship and ground versions. They could release with Imperial Navy first, then later on release Chaos. Little by little they could release additional races (maybe Orks and then Eldar), kind of like STO did. Space Marine ships, and the "other" factional ships would be like cash shop purchases (kind of like how STO does with the Andorean, Orion, and Gorn ships).
 

Burren

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Well I guess if a 40K game was done Eve style, they'd have to make up a bunch of ships. BFG doesn't really have that many ships. We really only know of Battleships, Cruisers, Battlecruisers (really just a cruiser with lances on top), Light Cruisers (or Strike Cruisers their SM cousin), and Escorts (Heavy Escorts), but that's just Chaos and Imperial Navy. The other fleets are severely limited:

-SM, really only have their main Battlebarge, Strike Cruisers, and Escorts. The worst in the game.
-Eldar (and Dark Eldar), pretty much just their Cruisers and Escorts. They've got the void stalker I suppose, but the eldar in general are very rare.
-Orks probably bring the next amount of variety with their Kruizers, and rocks.
-Chaos is actually supposed to be rare.
-Everyone else (Grey Knights, Inquisitorial Black fleets, Tyranids, Necrons, Craftworld Eldar, Rogue Trader Fleets) are supposed to be very rare. Not enough to build an entire faction the likes of Amarr or Gallente.

Other than that, everything else is very limited. Same goes with the standard 40K pieces. It isn't like Eve where you have this open setting that the developer can just make up what ever they want as they go. Their framework allows for that. We'd end up with everyone being Imperial navy which I guess goes with the fluff.

A lot of new players to BFG don't realize that the Imperial Navy is like everywhere pretty much and that all the other fleets are strike fleets. Even Chaos which has as many classes as the IN, really only compose strike fleets during a major incursion. I just find it near impossible to do 40K justice in an Eve MMO environment. Even if you did grand alliances at this scale you're talking some major stepping over the fluff.

So your choices when you start would be Ork and Imperial Navy? With everything else being AIs or special units you could contract as "pets"? I suppose the other way to do it is to focus on a specific sector of space (Gothic Sector more than likely during the wars for Armageddon)

I prefer the Planetside idea much better.

The closest I would see a 40K BFG mmo, would be like Star Trek online, without the ground stuff. Actually come to think of it, a PvE centric MMO like STO, heavily instanced might work. Pvp could be in battle zones both ship and ground versions. They could release with Imperial Navy first, then later on release Chaos. Little by little they could release additional races (maybe Orks and then Eldar), kind of like STO did. Space Marine ships, and the "other" factional ships would be like cash shop purchases (kind of like how STO does with the Andorean, Orion, and Gorn ships).
Battle Fleet Gothic is a really bad way to judge what's in the 40k universe. The literature (via tabletop 40k, novels, and other literary canon for 40k) talks about avastarray of ships that the little BFG game doesn't touch on, because it's a game and has to be simple (and unfortunately, one they don't support much, IE. cost). The material is out there, big time, so EVE-like 40k is actually very, very easy to do, for all races you can think of (with the exception of maybe Necron).
 

Helldiver

Bronze Knight of the Realm
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Battle Fleet Gothic is a really bad way to judge what's in the 40k universe. The literature (via tabletop 40k, novels, and other literary canon for 40k) talks about avastarray of ships that the little BFG game doesn't touch on, because it's a game and has to be simple (and unfortunately, one they don't support much, IE. cost). The material is out there, big time, so EVE-like 40k is actually very, very easy to do, for all races you can think of (with the exception of maybe Necron).
Actually, No, it does a pretty good job.

BFG has a lot of fluff, mostly through the BFG magazine that filled in a lot of what you didn't get in Armada, the Blue Book and so on. I've also read the 40K novels, the BFG novels, and there really isn't anything else from what I mentioned. Now if you're talking about ship variants, than sure, you're right, there's a lot of them out there, but it's all Imperial Navy.

I think you're confusing ship classes, with ship variants? But the issue isn't so much the ship classes and variants (the imperial navy still dwarfs all others in that department). It's the size and capabilities of the other factions when compared to the IN.

Except for specific campaigns, the other factions aside from IN, aren't really an equal match in the way you see in Eve. Orks are the exception, since fluff-wise they span the entire galaxy. However, it's arguable whether or not Orks have enough waagh power in large enough numbers to form large fleets that give the IN a run for their money, aside from the occasional campaign (such as Armageddon and so on). Large ork waagh fleets have historically petered out nearly as fast as they get formed. Which really doesn't make Orks on par with IN in any way.

Like Fucker said you'd end up having to come up with bullshit fluff to explain why several factions join each other in order to bulk them up. Which kills the whole thing before it starts. In the end you're just not going to keep people like me happy, and it'll be another shit 40K mmo. The STO idea would probably be the best solution.
 

Erronius

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Well I guess if a 40K game was done Eve style, they'd have to make up a bunch of ships. BFG doesn't really have that many ships. We really only know of Battleships, Cruisers, Battlecruisers (really just a cruiser with lances on top), Light Cruisers (or Strike Cruisers their SM cousin), and Escorts (Heavy Escorts), but that's just Chaos and Imperial Navy. The other fleets are severely limited:
I view it in the same way I do the ships in the Star Wars universe. Obviously giving players Star Destroyers might be a Bad Idea, and even if you look at specific naval fleets there are literally scads of smaller sub-capital ships out there. And just because GW hasn't really focused on smaller ships, especially nonfleet ones, doesn't mean that they don't exist or that a game couldn't create ships for players.

I also think that when I mention BFG and EVE together that you're assuming that I'm visualizing Minnie = Chaos, Amarr = Imperium or something similar. I'm not. What I envision is the game engine and the game itself modified for the 40K universe. I think it's a mistake to look at the 40K factions and think that they either have to exist as a stand alone major faction where they hold and take territory, otherwise thinking that they "wont work" in the EVE universe. Bollocks. Take Eldar and Dark Eldar as an example. Build their faction less around conquering territory, and more about piratical activities, surgical strikes, advanced movement and deployment, and perhaps give Eldar the ability to fight over some of their seeded planets or whatever else people can think of.

Other than that, everything else is very limited. Same goes with the standard 40K pieces. It isn't like Eve where you have this open setting that the developer can just make up what ever they want as they go. Their framework allows for that. We'd end up with everyone being Imperial navy which I guess goes with the fluff.
I honestly don't know where you're getting this "Imperium or nothing" mindset. First, most of the 40K universe isn't even fleshed out at all. Ergo, a developer CAN just make up a lot of shit as they go. Planet 348A23T-4 in the Hemorrhoid subsector? Who the fuck gives a shit? Outside of the notable major hubs and named areas very little is written in stone and in the time since the Great Crusade (not to mention since the Dark Age) all sorts of aliens have set up shop hither and thon. I mean EVE has 5k+ systems right now...that's a metric fuckton of systems to play with.

Second, with all of the factions that don't hold space in a standard fashion, the Imperium argument might be moot at best. Wormhole space can handle a lot of this, and some factions could (would) have EXTENSIVE holdings outside of the "material" universe.

Third, being a member of a "parent" faction doesn't mean that you are out taking territory for said faction; in actuality, it's somewhat the opposite. Take EVE factions: I could be Minmatar but if I were to conquer territory I'm not doing it for any of the Minmatar factions. And that's really only possible in 0.0 anyways. In areas like lowsec you could have "Imperium" sovereignty in name only while Dark Eldar or Orks or whoever actually run a specific system. And in regards to hisec/lowsec/nosec, in the 40K Universe there might actually be very few true 1.0-0.8 systems. A lot of their system control, sovereignty and security is very short ranged and you can have vast stretches of lowsec/nosec outside of that.

A lot of new players to BFG don't realize that the Imperial Navy is like everywhere pretty much and that all the other fleets are strike fleets. Even Chaos which has as many classes as the IN, really only compose strike fleets during a major incursion. I just find it near impossible to do 40K justice in an Eve MMO environment. Even if you did grand alliances at this scale you're talking some major stepping over the fluff.
I think that while the Imperium does have a number of large monolithic organizations, you can't just look at something like a 40K political map and declare that the Imperium is 99% of the Universe. Imagine something like a map of military strength and I think you'd see numerous pockets of Imperium concentrations, but that they would be like pinpricks on the map of the universe. I liken the Imperium to a nation that fortifies it's holdings, but outside of those castles and keeps it's a tossup as to who is actually in control.

In fact I think that most actual Imperial Navy fleets would be in high-sec areas anyways, while most "Xenos" races would play elsewhere (making them somewhat of a non-factor, depending on specific game design).

Actually, No, it does a pretty good job. BFG has a lot of fluff...
My first issue with this is that if you have to dredge up sources this obscure (and make no mistake, they are definitely obscure) then that casts doubt on your position from the beginning. Next I have an issue with the fluff. BFG was never a big deal for GW and for the most part the official fluff was pretty thin. And in regards to fluff, it's not written to support internet nerd arguments, it is written to give you a little backstory and flavor. It is rarely written to be "definitive", and in regards to BFG stuff, I don't think anyone wrote any of that fluff thinking that the ONLY ships in THE ENTIRE 40K UNIVERSE are the ones that THEY WROTE ABOUT. So really, what does some obscure fluff matter? I mean it's great to whip out if you want to show someone that something specific exists, but you can't really use that same fluff to say that what exists in the game-world is LIMITED to whatever fluff you're talking about, especially when we're talking about fluff like BFG stuff. Add in the fact that GW just nuked Specialist Games not long ago (at least afaik they're phasing it out) and with the way that GW likes to rewrite and retcon fluff wholesale (perhaps the worst fictitious universe for consistent fluff anywhere) and I kind of have to laugh about all of this.

Except for specific campaigns, the other factions aside from IN, aren't really an equal match in the way you see in Eve.
Like I said earlier, I think that you're framing this in very narrow terms, and IMHO something like the IN would be more eye candy or window dressing, and it might very well never have a bearing on MMO gameplay in a hypothetical MMO in any event.
 

Gavinmad

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The Imperial Navy is fucking miniscule compared to the size of Imperial space it's expected to cover. Other races will typically have vastly superior technology (both Dark and Craftworld Eldar, Necrons, Tau), vastly superior numbers (Tyranids and Orks), or in the case of Chaos, somewhat superior technology in the form of older ships or wonky shit with various warp stuff.
 

Sabbat

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Am I alone in the fact that when "EVE style" was brought into the discussion early, I believed we meant skill systems, trade, manufacture, discovery and avastopen galaxy with planets we could hot drop onto and fight for resources and territory with a multitude of races, factions and sub-factions? .... and very little of flying ships in space.

The reason I(and Erronius, I'm assuming, please say otherwise if you don't)have looked at the WH40K universe as a great place to play an MMO is because it's not limited to flying around in space, or a parking lot, or a building, or keep sieges. You've got a metric fuckton of lore, story, style at your fingertips, add in the Warp and there's pretty much nothing you cannot actually do in a game like that. Want to have a hot drop style encounter with dinosaurs? Done. Want to survey a new planet that's populated with Amazonian women? done. Want to establish trade relations with you neighbours? Want to bomb the ever living fuck out of your neighbours? Would you like to sail on seas of blood while fighting a fleet of renegade Banshees that are scouring the ocean looking for an STC? Would you like to explore a recently opened planet that was once enveloped in the Warp, only to find out the scenario you are in is warp fragment from Seattle in the 1990s?

This is the major reason why developers and even Games Workshop themselves with BFG as an example, take small sections of the WH40K universe to task at a time. It's on a scale you cannot even begin to imagine at first.

The next major hurdle after that is the content itself. The religious, political, and social issues the WH40K universe plays with, isn't terribly appealing to the average joe. It's a dark future, so fucking dark it's impossible to comprehend in real terms. With the massive pall of negativity hanging over the game world, I can't see many people picking it up and sticking with it. You think it's rare to find chicks playing MMOs that aren't a little bit cutesy now? That figure would be horrifically low in this game world.