Warhammer 40K: Rogue Trader (CRPG)

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Goonsquad Officer
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the origional (rogue trader era) dark heresy tabletop system wasn't really built to be an expression of character power (for the most part). it was really an expression of the gear you got your hands on, then the circumstances to use it.

Melee people WERE a lot more powerful with more XP poured into them, the same with psykers, but for your average combat character, just getting a powerful gun (melta gun, bolter, las cannon, plasma gun etc). and carapace or better armour, all layered up, was the true character power. once a single player got their hands on a melta gun, it became the solution to most RPG problems, as well as combat problems. Even 'non combat' style characters would wear heavy armor, and get a long las or multilaser and just spray in combat heh.

DH did reign you in based on the extreme cost of like bolt rounds, plasma, melta canisters etc. but that limitation doesn't make sense in rogue trader....and that limitation meant shit if you had a hellgun or other las based tech you could plug into a wall (in a civilzed place) or a camp fire if you're roughing it.

its designed to be like...an escalating action movie, or spy game. that doesn't translate well to a standard sort of video RPG.