Warhammer 40K: Rogue Trader (CRPG)

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Goonsquad Officer
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the origional (rogue trader era) dark heresy tabletop system wasn't really built to be an expression of character power (for the most part). it was really an expression of the gear you got your hands on, then the circumstances to use it.

Melee people WERE a lot more powerful with more XP poured into them, the same with psykers, but for your average combat character, just getting a powerful gun (melta gun, bolter, las cannon, plasma gun etc). and carapace or better armour, all layered up, was the true character power. once a single player got their hands on a melta gun, it became the solution to most RPG problems, as well as combat problems. Even 'non combat' style characters would wear heavy armor, and get a long las or multilaser and just spray in combat heh.

DH did reign you in based on the extreme cost of like bolt rounds, plasma, melta canisters etc. but that limitation doesn't make sense in rogue trader....and that limitation meant shit if you had a hellgun or other las based tech you could plug into a wall (in a civilzed place) or a camp fire if you're roughing it.

its designed to be like...an escalating action movie, or spy game. that doesn't translate well to a standard sort of video RPG.
 

TBT-TheBigToe

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the origional (rogue trader era) dark heresy tabletop system wasn't really built to be an expression of character power (for the most part). it was really an expression of the gear you got your hands on, then the circumstances to use it.

Melee people WERE a lot more powerful with more XP poured into them, the same with psykers, but for your average combat character, just getting a powerful gun (melta gun, bolter, las cannon, plasma gun etc). and carapace or better armour, all layered up, was the true character power. once a single player got their hands on a melta gun, it became the solution to most RPG problems, as well as combat problems. Even 'non combat' style characters would wear heavy armor, and get a long las or multilaser and just spray in combat heh.

DH did reign you in based on the extreme cost of like bolt rounds, plasma, melta canisters etc. but that limitation doesn't make sense in rogue trader....and that limitation meant shit if you had a hellgun or other las based tech you could plug into a wall (in a civilzed place) or a camp fire if you're roughing it.

its designed to be like...an escalating action movie, or spy game. that doesn't translate well to a standard sort of video RPG.
I have no idea what you just said but I don't appreciate the Antisemitic tone.
 
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Hatorade

A nice asshole.
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I fucking hate the portrait system of character creation, hope they abandon it for something better in Dark Heresy.
You mean how many options they have? If so you can import whatever you want for them. A screencap of just the character you make would be ugly as fuck.
 

TBT-TheBigToe

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You mean how many options they have? If so you can import whatever you want for them. A screencap of just the character you make would be ugly as fuck.
No, I hate the portraits and I hate it when my rendered character doesn't look like the portrait. It's a limiting system if you give a shit and for some stupid fucking reason I do.
 

Hatorade

A nice asshole.
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TJT

Mr. Poopybutthole
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I upped the difficulty to the step under unfair. I am noticing that you very very rapidly accumulate power. You don't even need to abuse Cassia's still OP navigator powers or anything. Having like 80 levels and getting stat boosts, skills (sometimes 2), and stuff every single level just accumulates power like nothing else.

Kibellah is cool but I can't figure out why Abelard has ten times the movement she does. She spends like 3 turns getting close enough to attack someone and Abelard is in the thick of it cleaving people within the first or second turn. So far she gets minimal real use because Argenta does the heavy lifting along with my sniper officer RT.
 

Hatorade

A nice asshole.
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I upped the difficulty to the step under unfair. I am noticing that you very very rapidly accumulate power. You don't even need to abuse Cassia's still OP navigator powers or anything. Having like 80 levels and getting stat boosts, skills (sometimes 2), and stuff every single level just accumulates power like nothing else.

Kibellah is cool but I can't figure out why Abelard has ten times the movement she does. She spends like 3 turns getting close enough to attack someone and Abelard is in the thick of it cleaving people within the first or second turn. So far she gets minimal real use because Argenta does the heavy lifting along with my sniper officer RT.
Abelard probably has most of the movement gear and skills. Cassia does remain and absolute beast throughout the game but by the end she is on par with the other classes.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Not sure how much DLC you have, but the Death Cult assassin DLC fights were really nasty (harder than the end fight by the boss of that DLC) and if you can make it through that part of the game, everything else is completely trivial. That and the Navigfator (especially if paired with a psyker main protagonist) just dominates so much of the game. Outside the Sister of Battle doing certain flamer combos and maybe having one good sniper, shooting was basically sub par for most of the game. This is especially true if you build the entire rest of the team around feeding extra actions to the psycher characters. You just stop giving a fuck about perils, infect extra daemons spawning is like a nice XP bonus. I mean when your Metla gun guy barely dents a random puke, but meanwhile the Navigator is melting the entire room at once and the Assassin is bouncing around killing the olther half in the same turn, gun guys become fairly pointless (except snipers to drop stray trash way in the back). It is a fun game and setting, but it will never be balanced.
 

Caliane

Naxxramas 1.0 Raider
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patch 1.6 and DLC- The Infinite Museion is out.






 
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TJT

Mr. Poopybutthole
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Damn I started this at an ideal time! I was just beginning Act 2.

Eogunn is a more interesting Tech-Priest but they may have fucked up his unique abilities. He is obscenely strong. Officer archetype but his Motive Force powers are AOE by default and just fuck shit up. As much as I like Pasqal I need to rotate Eogunn through more. He is very tanky so that is also good.

They went harder on the commentary which makes him a bit better IMO. Pasqal is relatively quiet.

He can do the following every single turn:
  1. Motive Force Power (the attack version can hit 3 at a time).
    1. Enhancements that let you buff allies with the same Motive Force. One of them is a damage shield that does like 50+ dmg if someone tries to attack you with it on.
  2. Give another player a turn.
  3. Also attack with whatever weapon he is holding.

If you embrace the ferrum sanctum you can replace all your body parts with glorious metal. But this is permanent and once you take off an arm you have other restrictions. The tradeoffs are good though. For example I found one for Kibellah that adds a bunch of poison to her attacks. This is ideal as so much of her potential burst damage revolves around how much DOTs her enemy has.
 
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Grez

Blackwing Lair Raider
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A decade or so ago my nerd group decided to play 'Rogue Trader' the DND 40k. I decided to play a psyker. In that game one could "push" their psyker abilities, but you had to roll to see if something good or something bad happened. On the very first use of my abilities, in the first half hour of the campaign started, I pushed it killing some trash. Well, I rolled real bad on the push table. I summoned a daemon prince and everyone died horribly. Of course, before I died one of my buddies, a dark angels space marine decided that i was some kind of traitor to the emperor, debatable, and shot me in the head, but other than that it was a great campaign and lots of fun for the half hour or so it lasted. Does shit like that happen in this?
 
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TJT

Mr. Poopybutthole
<Gold Donor>
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A decade or so ago my nerd group decided to play 'Rogue Trader' the DND 40k. I decided to play a psyker. In that game one could "push" their psyker abilities, but you had to roll to see if something good or something bad happened. On the very first use of my abilities, in the first half hour of the campaign started, I pushed it killing some trash. Well, I rolled real bad on the push table. I summoned a daemon prince and everyone died horribly. Of course, before I died one of my buddies, a dark angels space marine decided that i was some kind of traitor to the emperor, debatable, and shot me in the head, but other than that it was a great campaign and lots of fun for the half hour or so it lasted. Does shit like that happen in this?
Only one of the companions I have found is capable of the negative warp effects. She too summoned a demon in my ship and I had my righteous gun toting Space Nun that I am secretly in love with put a bolt through her skull.

She was an annoying character anyway so I don't miss her.
 
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