Warhammer 40K: Rogue Trader (CRPG)

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the origional (rogue trader era) dark heresy tabletop system wasn't really built to be an expression of character power (for the most part). it was really an expression of the gear you got your hands on, then the circumstances to use it.

Melee people WERE a lot more powerful with more XP poured into them, the same with psykers, but for your average combat character, just getting a powerful gun (melta gun, bolter, las cannon, plasma gun etc). and carapace or better armour, all layered up, was the true character power. once a single player got their hands on a melta gun, it became the solution to most RPG problems, as well as combat problems. Even 'non combat' style characters would wear heavy armor, and get a long las or multilaser and just spray in combat heh.

DH did reign you in based on the extreme cost of like bolt rounds, plasma, melta canisters etc. but that limitation doesn't make sense in rogue trader....and that limitation meant shit if you had a hellgun or other las based tech you could plug into a wall (in a civilzed place) or a camp fire if you're roughing it.

its designed to be like...an escalating action movie, or spy game. that doesn't translate well to a standard sort of video RPG.
 

TBT-TheBigToe

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the origional (rogue trader era) dark heresy tabletop system wasn't really built to be an expression of character power (for the most part). it was really an expression of the gear you got your hands on, then the circumstances to use it.

Melee people WERE a lot more powerful with more XP poured into them, the same with psykers, but for your average combat character, just getting a powerful gun (melta gun, bolter, las cannon, plasma gun etc). and carapace or better armour, all layered up, was the true character power. once a single player got their hands on a melta gun, it became the solution to most RPG problems, as well as combat problems. Even 'non combat' style characters would wear heavy armor, and get a long las or multilaser and just spray in combat heh.

DH did reign you in based on the extreme cost of like bolt rounds, plasma, melta canisters etc. but that limitation doesn't make sense in rogue trader....and that limitation meant shit if you had a hellgun or other las based tech you could plug into a wall (in a civilzed place) or a camp fire if you're roughing it.

its designed to be like...an escalating action movie, or spy game. that doesn't translate well to a standard sort of video RPG.
I have no idea what you just said but I don't appreciate the Antisemitic tone.
 
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TBT-TheBigToe

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You mean how many options they have? If so you can import whatever you want for them. A screencap of just the character you make would be ugly as fuck.
No, I hate the portraits and I hate it when my rendered character doesn't look like the portrait. It's a limiting system if you give a shit and for some stupid fucking reason I do.
 

Hatorade

A nice asshole.
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TJT

Mr. Poopybutthole
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I upped the difficulty to the step under unfair. I am noticing that you very very rapidly accumulate power. You don't even need to abuse Cassia's still OP navigator powers or anything. Having like 80 levels and getting stat boosts, skills (sometimes 2), and stuff every single level just accumulates power like nothing else.

Kibellah is cool but I can't figure out why Abelard has ten times the movement she does. She spends like 3 turns getting close enough to attack someone and Abelard is in the thick of it cleaving people within the first or second turn. So far she gets minimal real use because Argenta does the heavy lifting along with my sniper officer RT.
 

Hatorade

A nice asshole.
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I upped the difficulty to the step under unfair. I am noticing that you very very rapidly accumulate power. You don't even need to abuse Cassia's still OP navigator powers or anything. Having like 80 levels and getting stat boosts, skills (sometimes 2), and stuff every single level just accumulates power like nothing else.

Kibellah is cool but I can't figure out why Abelard has ten times the movement she does. She spends like 3 turns getting close enough to attack someone and Abelard is in the thick of it cleaving people within the first or second turn. So far she gets minimal real use because Argenta does the heavy lifting along with my sniper officer RT.
Abelard probably has most of the movement gear and skills. Cassia does remain and absolute beast throughout the game but by the end she is on par with the other classes.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Not sure how much DLC you have, but the Death Cult assassin DLC fights were really nasty (harder than the end fight by the boss of that DLC) and if you can make it through that part of the game, everything else is completely trivial. That and the Navigfator (especially if paired with a psyker main protagonist) just dominates so much of the game. Outside the Sister of Battle doing certain flamer combos and maybe having one good sniper, shooting was basically sub par for most of the game. This is especially true if you build the entire rest of the team around feeding extra actions to the psycher characters. You just stop giving a fuck about perils, infect extra daemons spawning is like a nice XP bonus. I mean when your Metla gun guy barely dents a random puke, but meanwhile the Navigator is melting the entire room at once and the Assassin is bouncing around killing the olther half in the same turn, gun guys become fairly pointless (except snipers to drop stray trash way in the back). It is a fun game and setting, but it will never be balanced.