Warhammer 40K: Rogue Trader (CRPG)

TJT

Mr. Poopybutthole
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Dark Eldar guy sucks, I had Heinrix take him on a Black Ship after I lost interest in his companion quests. Drukhari are cool in theory but a guy who is nuts about torturing everything and betraying you is just not that interesting to keep around. All he wants is to regain control of his Kabal so he can most likely use his authority to rape and pillage more of your realm.

Dark Eldar and Kibellah suffer from the same problem. Both of them are weirdly specced into DOTs and the other characters just straight kill things. The augments nicely fill all of Abelard's major gaps. I found one that makes every hit with any weapon he does spam chain lightning. It's awesome.

I am playing dogmatic but it is quite clear you can turn Heinrix into a rogue inquisitor who embraces the Warp. The only reason I didn't really care about Heretic playthrough is because its quite clearly hardwired to Tzeentch, my least favorite Chaos God. I would have gone full Nurgle though.

Argenta with a bolter setup is the most appealing. I don't like using the Space marine because I don't think he really fits thematically in the retinue of a Rogue Trader. He is an interesting character though and they did well at displaying how incredibly strange Space Marine chapters and cultures are when compared to relatively baseline humans like the Rogue Trader.

I did find the Necrons finally and I am not super familiar with Necron lore. But Trazyn has to be an absolute troll character in 40k. He is literally a minatures collector lol.
 

Hatorade

A nice asshole.
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Dark Eldar guy sucks, I had Heinrix take him on a Black Ship after I lost interest in his companion quests. Drukhari are cool in theory but a guy who is nuts about torturing everything and betraying you is just not that interesting to keep around. All he wants is to regain control of his Kabal so he can most likely use his authority to rape and pillage more of your realm.

Dark Eldar and Kibellah suffer from the same problem. Both of them are weirdly specced into DOTs and the other characters just straight kill things. The augments nicely fill all of Abelard's major gaps. I found one that makes every hit with any weapon he does spam chain lightning. It's awesome.

I am playing dogmatic but it is quite clear you can turn Heinrix into a rogue inquisitor who embraces the Warp. The only reason I didn't really care about Heretic playthrough is because its quite clearly hardwired to Tzeentch, my least favorite Chaos God. I would have gone full Nurgle though.

Argenta with a bolter setup is the most appealing. I don't like using the Space marine because I don't think he really fits thematically in the retinue of a Rogue Trader. He is an interesting character though and they did well at displaying how incredibly strange Space Marine chapters and cultures are when compared to relatively baseline humans like the Rogue Trader.

I did find the Necrons finally and I am not super familiar with Necron lore. But Trazyn has to be an absolute troll character in 40k. He is literally a minatures collector lol.
They purposely made the space marine near useless. Slowest character in the game. Between his 4 square size, limited movement and all of his available equipment I had him doing nothing or barely anything most of his turns. He CAN shine if you get in melee but easier said then done. Ended up switching him out after completing his story and will never use him again.
 

TJT

Mr. Poopybutthole
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They have a lot of Astartes only equipment now. He can only use that stuff and Heavy Weapons. The Necron stuff has you meet some other chapters so he gets more Astartes gear. But you can only really have him with the Chainsword and Bolter, or the double melta. He gets a really good power sword though.
 

Gavinmad

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I used an autocannon/bolter setup on the space marine and he was a solid damage dealer, i wouldnt bother trying to use him in melee.
 

Hatorade

A nice asshole.
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I used an autocannon/bolter setup on the space marine and he was a solid damage dealer, i wouldnt bother trying to use him in melee.
That right there is the issue, his kick and the axe you get doing his story alone makes me want him in melee range. Plus you know...he is a fucking SPACE MARINE!
Just everything was dead, would be dead before he got there, couldn't get there, or just too far away.
 
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TJT

Mr. Poopybutthole
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His shouting in combat, while fitting, does get old pretty quickly too.

Making him into a worse version of Argenta is just sort of lame.
 

TJT

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Phazael Phazael not to spoil it for you or anyone really but if you are playing for the Necron DLC I highly recommend rushing the first planet mission when you can. Once completed Trazyn decides you are interesting and provides you with his commentary on most missions. Which is quite amusing.
 
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cyrusreij

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Just completed the game for the first (and only) time. I had bought it shortly after Void Shadows and beat Act 1 before putting the game down for a couple of years. Not sure why any I did, but whatever. Ironically it was getting a great deal on WH40k: Gladius DLC that got me back in the 40k mood, so I decided to pick this back up again. I have beaten both Kingmaker and WotR (also both once) and this was just as good. I will concede it was definitely easier for me, maybe that is due to the natural Turn Based vs Real Time w/ Pause + added on TB. It was really great seeing so much great stuff from 40K brought to life in a game like this. They really managed to stuff a whole bunch of different pieces of the lore into this game. Some of which seems way the fuck out of scope for what a Rogue Trader should be able to handle, but it didn't make the game any less enjoyable. Story was competent enough, but it was really just a great adventure overall, and I cannot wait for a year after Dark Heresy launches and they get rid of all of the normal Owlcat jank.

Void Shadows quest line was my favorite part of the game. Handling GSC was one of the more believable enemies you are put up against, and they fucking nailed them. I love how they even recreated this pose during the final quest.

1783123927876.png


Yrliet was my MVP once I got her, just chain sniping the shit out of people and upping her damage on each kill. Every shot was critting for 1,000 after stacking the bonuses on the larger fights, and every kill gave her another shot. Maybe I have to go reinstall TWWH3 now to continue to satisfy my craving.
 
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Phazael

Confirmed Beta Shitlord, Fat Bastard
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Snipers are phenomenal in the early and mid game and the Elder chick is one of the best possible setups in the game. But by the end everything becomes about stacking debuffs and building up damaged booths to fight things that have insanely High health bars. Many of the bread and butter triggers are built around killing things and towards the end you just stop being able to one shot or kill anything quickly with snipers. This is unfortunate cuz the recent balance patches have still gone a long way to making every core build concept viable.

Right now I'm mowing through a heretic run which I have never done before. Kind of silly how cartoonishly evil you have to be at times and the story doesn't really shift severely until the end of the game starts in. If however you are doing your heritage run as a psycher it's actually pretty awesome all the odd combos you can set up by not giving a shit how much you compromise the Veil. And none of the party members you were forced to lose in a heretic run are ones that you can't make better versions of with generics. You do lose the Elder sniper but by then she's starting to fall off anyway. And this game has the hilarious AI tendency where if you charm an enemy the other enemies decide that is the guy they need to beat the shit out of first and foremost. So telepaths start being really dominating in the end game which becomes more about crowd control and stacking mechanics.

The new expansion makes the Dark Eldar part slightly less annoying in the sense that your characters get their gear automatically reassigned when you get to that point. And they added additional ways to gain heretic and other tendencies so you don't have to go around aggressively murdering babies to get to the good stuff in that alignment tree. The implant system really comes down to if you like characters who are hyper specialized and if you like the two cyborg characters are not. It feels like they were afraid to make the implants too good. Rest of the expansion material is quite excellent. Oh and the final fight with the gene stealer cult is still nightmarishly overtuned if you trigger it before chapter 3, but you can compensate because there's more ways to gain experience prior to that point and you can simply opt not to clear out one of the side missions until you're actually ready and the quest line won't advance to the endpoint at a time when you're not ready for the fight. Last tip is get shields for every character who can possibly make use of one because they're such a huge defensive boost and there are so many exploitative tactics with heroic acid Shield Bash that you can do with the characters that have shields
 

TJT

Mr. Poopybutthole
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Okay I finished it. My thoughts.

Characters:

  • Abelard: Using a few augments and later weapons he is hands down the best melee fighter. If you use the Ogryn Cybernetic Arm he can hold a 2 hander in one hand. This lets you use the final 2 hander spinner weapon that can attack twice per turn. Then give him a hand flamer or inferno pistol and he can really abuse the Arch-Militant versatility powers. On top of that, unlike Kibellah and Marazhai who are glass cannons, if you give him power armor he can take tons of punishment. There's a pistol shotgun you get later that lets you increase melee dmg by 50% once you hit them with that then use the melee weapon. You get the idea.
    • Adding in the other augments. He comes with an ocular implant you can replace that with one of them you get. But what you really want is the Galvanized Somatic Implant that makes every single melee attack he does into an Arc Rifle shot on top of it. Most enemies, your party included, have zero resistance to Arc damage. So he will straight kill off your retinue as well if you get too close.
  • Argenta: The fanatical space battle nun of destruction. Once you get her bolter weapon proficiency and expert and a bolter its over. Give her a flamer for when enemies get a little too close. Using officer buffs she single handedly wrecks most fights in the game from beginning to end. The downside if you play on unfair/heretical is that you will absolutely lose her because FOR THE EMPRAH. I somehow missed her early companion quest flag and never got to progress her companion quest to the end. Oh well.
  • Kibellah: Thematically awesome but again, does not do enough damage. I did like her story a lot though and the Cult of the Bloodspun Web is interesting in the Imperial Lore.
  • Yrliet: Cool story about how bittersweet the Aeldar have it. They know they're dying off and they can't stop it. They just preserve what they can.
  • Marazhai: Drukhari have a neat aesthetic but are otherwise boring. All of them are the same torturing, backstabbing freaks, and ultimately uninteresting. Every single encounter with them is them leading you into a "lol trap" or some other stupid thing.
  • Ulfar: They do well at capturing how culturally weird Space Marines are when compared to baseline humans. Gameplay wise he is a worse Argenta.
  • Idira: Sad and annoying. Argenta put a bolt through her.
  • Pasqal: I liked his story about trying to reject the Mechanicus.
  • Eogunn: Mad scientist. I thought the Nuncius thing was kind of funny but it ended up weird.
  • Heinrix: I was playing dogmatic. But his most interesting story is quite clearly if you turn him to Chaos.
I did not get any of the secret companions.


Story Thoughts:
  • Argenta was my favorite character. Battle chants to the Emperor while firing a bolter at anything is just metal. However, her act 2 story flag quest was something I missed because I killed off the other heretic den in Footfall and didn't realize there was a second one I missed somehow. This prevented me from doing her later companion quest and I never got her Adeptus Sororitas armor. This was disappointing. The reveal that she killed Theodora was unexpected but not shocking. They did well with her writing as she is extremely compassionate for children, the innocent, etc but at the same time she will straight kill her best friend for even holding a Chaos artifact and never feel bad about it. The best kind of psycho.
  • Abelard was my second favorite character. I was happy he got a good ending retiring to Dragonus.
  • Overall Story: Other than the inquisitor I don't really know what the story was other than managing the expanse. You didn't have some major villains per se. Just the recurring issues of the Tzeentch cult and Drukhari in the region.This is great because the setting is great. But kind of odd overall.

Gameplay Issues:
  • You just get way too powerful. So much so that nothing can really kill you outside of ambushes. Even on unfair. There was one fight I don't think you can win without some tomfoolery. Eogunn's DLC quest has you get ambushed by Necrons. Where they get the first 3 attacks and all of them have arc rifles. Something I never found much defense against. I had to lower the difficulty so 3/4 of the retinue didn't just die before I had an action.
  • This leads to Necrons in general because once you get to Act 4 no gimmick can really harm you. Forcing you to deal with bullet sponge Necrons who are just lame.

Augment System:

Thematically this is really cool. But you need to really look at the augments because lots of them are sidegrades and if you give a character an implant then remove it the arm or whatever doesn't come back (this makes sense obviously). You just have a shitty augment with negative effects in place of whatever premium one you took off. Most of them aren't worth it. There are some awesome ones that let you use those ring weapons each round and not each combat. I had it on Heinrix and he could do 6 attacks a turn with it essentially. Somatic weapon synchronization is just a more betterer one that is great. They tried to make some synergize with Kibellah's poison stuff but poison just doesn't do any damage and isn't worth it.
 
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Gavinmad

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Devs are consistently trying to make damage over time effects good in turn based combat and always fail because it's so much more advantageous to remove enemies from the fight immediately. The only way they've ever seem to come up with is giving some characters an attack that scales off DoT stacks (i.e. the Eversor assassin can immediately detonate bleeds in Chaos Gate) but that's still not a damage over time effect, it's just a damage buff that you put on the enemy instead of the attacking character.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Yeah, the pyro, assassin, Executioner build is the only one that sort of fucks, but as Gav stated the Dot is just there to buff the real damage. Crowd control, as rare as it is in this game, is ten times more valuable than any single Dot effect in it. The notable exception are Necron trash mobs and the eternal "no lol he is alive with 1hp" bullshit the game does constantly. But for that Cassie does it all. If you cannot drop enemies fast, then your softer characters (read anyone not Alebard) are going to end up chunky salsa on harder difficulty settings. You can mess around with Dots and oddball mechanics, but at the end of the day nothing beats just dishing out mass damage. There are some damage sponge bosses that have to be tanked, but they are mostly rare and limited to one or two in a fight where Abelard shines. But most everything else DPS is king. That is just how it is.
 

mkopec

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This dude right here lives inside this game, so I trust his builds. Its where I got the above 1.5 Pyro assasin executioner build. So supposedly in 1.6 his "Star child" build is the most OP build, can dish out 500K dmg in a turn self buffed, 1 million if hes buffed by others. Comes online in act 3, but is no slouch before.

 
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Gavinmad

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This dude right here lives inside this game, so I trust his builds. Its where I got the above 1.5 Pyro assasin executioner build. So supposedly in 1.6 his "Star child" build is the most OP build, can dish out 500K dmg in a turn self buffed, 1 million if hes buffed by others.


So it turns out the smell of body odor CAN be detected through a digital medium.
 
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