Dr.Retarded
<Silver Donator>
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I liked the fallen star beast jaw weapon a lot. Once I got it, made my runny around a lot easier. It's probably nerfed though.I’m trying to enjoy it, despite the fact that I stand by my opinion that it’s filled with janky mechanics (things that haven’t changed since I played DS3) , and the game just wants to punish you, and seemingly rewards you for exploiting or “cheesing” it by beating encounters with unbalanced mechanics /overleveling/ picking up endgame gear and upgrading it the first chance you get, dropping a DOT on the boss and running around in a circle. Summoning ashes/mimic tears….I have gotten pretty good at convincing dragons, death rite birds and Night Calvary to fall off cliffs. Most of these victories don’t feel like you’re playing a game though.
The appeal is you pick up some fancy pokey thing, and it does something really cool, but the game when all is said and done comes down to positioning, if the boss is directly in front of you, you’re probably in trouble, if you’re to the side of the boss, under the boss, behind the boss, you’re probably good. For dungeons they try and find ways to ambush you so you panic roll into a wall/get stuck in a corner/fall of a cliff. Dying isn’t really a punishment, so they kinda just expect you to become ok with it, but no, I’ve played enough games, I don’t feel like dying over and over again until I just scrape by is fun, nor do I find it fun when I just demolish everything without any challenge, and there is rarely an inbetween, and the AI can vary so dramatically, even from just one attempt to the next
I am still trying to find that one weapon that will make me forget all the jank, we’ll see