cabbitcabbit
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Was that the code for Super Street Fighter 4 Turbo?That's not correct.
I never played 1, but Ikari Warriors 2 the code was designed to stop working on the final boss. It was quite frustrating.Yeah, I have no idea how they thought anyone could beat Ikari Warriors legitimately. 3 lives wasn't even enough to get halfway through the first level. I do remember that the continue code would, sometimes, stop working, seemingly, randomly. Especially towards the end of a level.
See, it is thinking like this that has given us better games over the years. I completely agree with this. Sadly, the folks who made games like Ikari Warriors, Rush 'N Attack, and Contra ... back in the day... had no such notion.I'm surprised how many people are cheating and then suddenly don't find a game challenging. Game design is essentially the art of inconveniencing someone in a way that is fun. Sometimes game designers throw in shit that is inconvenient but not fun. Cheating can just remove that aspect. If you remove the challenge that is fun at the same time, you may as well have not played the game. Just... don't remove the challenging parts that are fun. Or, if you do, reintroduce them or add additional restrictions to yourself. I love FFT but after you understand the mechanics the game is hardly challenging.... so I do the Single Character Class Challenge. I've completed all the ones that are completable and they were fucking hard. There is no in-game way of enforcing that challenge, I just do it to myself. Speed running is another big way a lot of people exploit cheats/glitches and it adds fun to the game.
Unrelated: There is a weekly LttP speed run race on Twitch. I found this out today and it is awesome.
....Final Fantasy 8. Never use "draw"
Skyrim is a funny example because at some points you had to use the console to be able to finish certain quests that were bugged, ie teleporting an npc to you that got himself trapped somewhere and was unreachable etcI agree with others that cheating in games like skyrim starts off harmless, but for me as well, turns into a slippery slope. It starts with weight limit console commands, then later it's stuff like well when I'm detected pickpocketing, I just reload anyway, so why not mod in 100% chance. Then later it's like well I can generate near infinite gold through smithing, so instead of going through the tedium of 20 mouseclicks a second, why not just edit in a bunch of gold. Etc etc, until all of a sudden the game is dull because all the challenge has gone away.
I will say though, the older console rpgs are made better by cheating in infinite money from the start. Shops are limited by storyline progress, not available money, so all extra money does is let you avoid some random grinding outside the city for 30 minutes every now and then.