Overall, I thought that the clans in Masquerade had each way more personality than in Requiem, even though there was less of them in Requiem. If you dug up the lore, there was a lot of interesting things about Malkavians, Serpentis and so on. And I'm not even talking about things like True Brujah (the original bloodline, which was not dumb and had time manipulation).Yeah, I can get that. Although I do understand the reasoning behind why they did it, having the clans sorta represent more core variations on the vampire mythos, and bloodlines contain the really weird shit, whereas in VtM the weird shit was just kinda everywhere.
I'm just so happy CCP won't be sitting on the IP's letting them rot into obscurity and maybe now something great can be done with the setting again. Just give me a Werewolf: Apocalypse version of VTMB:Bloodlines.
Also this happened:
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White Wolf/CCP was making it, and canceled it because they couldn't get the job done.I guess we'll never get that World of Darkness MMO we could have expected when CCP bought White Wolf... not a big loss as far as I am concerned, as it would have been in the contemporary setting, which I like a lot less than the Dark Age setting.
I loved mage but I didn't get to play it much. I played V:TM and the Werewolf a ton back in the 90's tho (Get of Fenris, bitches). I loved Wraith but never could get find a group playing it, when I did play it at a con, it wasnt run like the beetlejuice-type feel that the books (and Mark Rein-Hagen's art) felt.Obsidian making games off White Wolf IP? Man, this might be the best news I've heard in a very long time. Mage game please! I could go for a Wraith one too!
Again, the IP itself wasn't rotting away. A lot of great books have been published since Onyx Path got up to speed. As far as games go, White Wolf properties have had a decidedly checkered history even before CCP became involved. It just so happens that hiring tabletop game designers and retraining them as video game developers didn't work out very well (plenty of people transitioned into production or content roles they weren't suited for). Combine that with CCP fucking the dog on EVE Online's in-person expansion plus some major public relations gaffes, and it was a recipe for disaster.The horror stories from that development cycle should be used as a prime example of how not to run your business as a developer and having pretentious asshats in your management structure. If I remember correctly they had a CCP podcast recently that addressed a question about the WoD license and what was happening and they CCP guys on the podcast just began laughing and said it would just collect dust till someone wanted to do something with it. Jesus fuck that company.
Yeah, Secret World has ambiance, setting, and story down like a motherfucker. It just kinda sucks at the whole MMORPG part.Hopefully they can get some of the Funcom guys. I've been playing Secret World a bit and I have to say it really IS good.
It's just a single player mmo. And their engine is kinda terrible. But hey, the writing is good.