Well, Nintendo's screwed up on a lot of factors.
The WiiU was launched at a really bad time, clearly. I'm pretty sure that they did *not* expect the PS4/Xbone so early and were completely blindsided. The WiiU being built in basically almost the exact same setup as the X360 is pretty telling: A PPC CPU (but weaker), AMD GPU with eDRAM (a fair bit more powerful), and absurdly low end DDR3. The ram they use is actually only freaking 12.8 GB/s compared to the 22 of the PS3/X360 which is just so retardedly baffling. Anyways, it's clear that they built the system to be more compatible with X360 ports.
It's really a shame, I bet if they didn't live in afucking bubblethey'd also have put out (or be putting out) a X86 box that'd be a lot more powerful and far easier to port for (and develop for), even if they didn't go with hardware as expensive as the PS4/Xbone. If they talked to third party developers at all about hardware they would know that their decision was stupid as fuck. Sony had been talking to over 30 third party studios foryearson hardware design and what developers wanted them to do.
They need to stop being so isolationist and put themselves out there with the rest of the development community. Talk to developers about what they want from a system and get them on board with making games for it. Innovative features are great and Nintendo *needs* to keep pushing that, but they also need to make a system that developers want to work on while they try to make the best of those features.
The worst part is, despite all of this crap and the major screw ups with the development of the hardware, they could ride entirely on 1st party strength (which they *have* to do now), but aren't due to whatever horrible management failures that they are currently having. It's just so damned disappointing that the WiiU, regardless of all the bullshit, doesn't have the software backing it that it easily could have.
The WiiU was launched at a really bad time, clearly. I'm pretty sure that they did *not* expect the PS4/Xbone so early and were completely blindsided. The WiiU being built in basically almost the exact same setup as the X360 is pretty telling: A PPC CPU (but weaker), AMD GPU with eDRAM (a fair bit more powerful), and absurdly low end DDR3. The ram they use is actually only freaking 12.8 GB/s compared to the 22 of the PS3/X360 which is just so retardedly baffling. Anyways, it's clear that they built the system to be more compatible with X360 ports.
It's really a shame, I bet if they didn't live in afucking bubblethey'd also have put out (or be putting out) a X86 box that'd be a lot more powerful and far easier to port for (and develop for), even if they didn't go with hardware as expensive as the PS4/Xbone. If they talked to third party developers at all about hardware they would know that their decision was stupid as fuck. Sony had been talking to over 30 third party studios foryearson hardware design and what developers wanted them to do.
They need to stop being so isolationist and put themselves out there with the rest of the development community. Talk to developers about what they want from a system and get them on board with making games for it. Innovative features are great and Nintendo *needs* to keep pushing that, but they also need to make a system that developers want to work on while they try to make the best of those features.
The worst part is, despite all of this crap and the major screw ups with the development of the hardware, they could ride entirely on 1st party strength (which they *have* to do now), but aren't due to whatever horrible management failures that they are currently having. It's just so damned disappointing that the WiiU, regardless of all the bullshit, doesn't have the software backing it that it easily could have.