Mr Creed
Too old for this shit
- 2,395
- 289
The unfortunate truth of most projects is that once the games goes gold half of them or at least their workforce is let go and their budget is slashed down to 25%. I'm sure they'll still do the best they can then but it is not in their hands how much of their long term goals they can realize. And the people assigning the budget dont give a rats ass about the pre-release hype dev diaries.Even if the game is a disappointment to people here, I am buying it for the enjoyment I get out of the devspeaks and the character intros. And I seriously doubt people that are as clued in as these guys are going to make a crap game that does not entertain more than some of the drivel put out by non mmo developers.
GW2's CC system suffers greatly from clueless newbs facerolling their keyboard, that's all. For those that dont know it, mobs that arent flat-out perma-immune have a buff with charges that you work down with CC (which gets nullified), once that is gone he is suspectible to CC and getting CCed returns the immunity buff. It's very managable and and requires coordination within the group. In Pugs forget it, even in decent groups it works but requires attention from everyone, not just the player doing CC, and in non-instanced content it's straight-out impossible to control because 'someone' will use all buttons as they come off cooldown. In theory its a good system if you only play with good players, but who does.And while their boss CC system looks to be similar toDefiantfrom GW2, I hope it works better. GW2 always felt like you could just spam CC on bosses and sometimes it worked and sometimes it didn't. There never really felt to be any strategy to it.