Draegan_sl
2 Minutes Hate
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You could argue that EQ was incredibly easy, but just required a ton of patience and time. The EQ challenge was a death penalty combined with mobs that hit harder and were difficult to get alone with split pulls.
Once MMOs get away from the leveling paradigm and stop using the quest-driven content delivery system, you can start putting more difficulty back into the game.
Once MMOs get away from the leveling paradigm and stop using the quest-driven content delivery system, you can start putting more difficulty back into the game.